Hi Ben,
Well, there is a certain amount of logic involved in where to start.
For example, if I was going to start writing a game today I would
declare or create all the base classes containing all the variables
and functions required by the people, places, and things used in my
project. Next, I wo
Ok
That's fine
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 18 December 2010 22:57
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
My
-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 18, 2010 10:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Hayden,
There is actually a huge difference in object oriented programming in
procedural progra
18, 2010 3:23 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
its not that. i mean i tried to start small but didn't know where to
begin.,
-Original Message-
From: gamers-boun...@audyssey.org [mai
mming Games was Re: Response From Bavisoft To
MyInquiry
Hi Ben,
Any time you learn something new like a programming language always
start out small before moving on to bigger projects. For example,
when I was taking C++ in college we didn't start out with something
like a calculator or simi
Hi Hayden,
There is actually a huge difference in object oriented programming in
procedural programming. Unfortunately, this is going to be tough
explaining it in a way that gets the point across without getting too
technical, and I can't explain it without showing you a bit of code
for comparison
Hi Ben,
Any time you learn something new like a programming language always
start out small before moving on to bigger projects. For example,
when I was taking C++ in college we didn't start out with something
like a calculator or similar app we started with a simple "Hello
World" program and wen
ng the game's story though, so thats someting...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: 17 December 2010 00:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From
: Gamers Discussion list
Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi,
Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted it
Hi,
Not only that but Jason, I think his name was, who wrote most of those
games was in no way a professional developer. I looked at the source
code for Giftenum one time and almost fainted it was that bad. I
wouldn't exactly recommend it for a beginner on that grounds alone.
Bottom line, the po
mber 17, 2010 12:21 AM
Subject: [Audyssey] Programming Games was Re: Response From Bavisoft To
MyInquiry
Hi Tiffany,
I agree with Dark. I think it's best to learn and experiment with a
programming language, or anything for that matter, before starting to work
on a major project. For a lon
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