Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread peter Mahach
gamers@audyssey.org Sent: Thursday, August 06, 2009 6:58 AM Subject: [Audyssey] Side-scrollers was super liam versus danger city Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread Bryan Peterson
gamers@audyssey.org Sent: Thursday, August 06, 2009 1:13 AM Subject: Re: [Audyssey] Side-scrollers was super liam versus danger city yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread shaun everiss
well I must say you are right on that one. However there are not many 3d fps type games either. At 04:58 p.m. 6/08/2009, you wrote: Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread Thomas Ward
Hi Peter, Yeah, side-scrollers are easier to navigate, but at the expense of more elaborate level designs. Since side-scrollers are only 2 dimmensional in nature there is only four directions to choose from: left, right, up, and down. As a developer I find that pretty limiting when it comes