Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-02-02 Thread shaun everiss
I am playing the games, I have xp. I mean the support for vb6 will eventually go away. At 05:57 a.m. 31/01/2012 -0500, you wrote: Hi Shaun, I really don't know what you mean by; vb is dropping away soon so all devs need to switch. So that means that you are not playing any of the games by me,

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-02-02 Thread Trouble
It already has with the op. That is why you have to add vb runtime files to the op. At 05:07 AM 2/2/2012, you wrote: I am playing the games, I have xp. I mean the support for vb6 will eventually go away. At 05:57 a.m. 31/01/2012 -0500, you wrote: Hi Shaun, I really don't know what you mean

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Jim Kitchen
Hi Shaun, I really don't know what you mean by; vb is dropping away soon so all devs need to switch. So that means that you are not playing any of the games by me, David Greenwood, Phil Vlasak, Jeremy Kaldobsky etc etc right? BFN - Original Message - hmmm bgt doesn't have an ide as

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Jim Kitchen
Hi Thomas, That is very cool that you can simulate in BGT what I do in VB6. I also like in VB6 that I can put the cursor on a command, press f1 and f6, and get the syntax, explanation and examples of that command. And of course it all works great with JFW 4.02. BFN - Original Message

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Thomas Ward
Hi Jim, I'm not Shaun, but I think what he meant is given the fact Microsoft no longer officially supports Visual Basic 6 on Vista, Win 7, and Windows 8 most developers have dropped it and have switched to something else. A lot of entry level programmers, for example, now use C#.NET or VB.NET for

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Thomas Ward
Hi Jim, Yes, that was always a pretty cool help feature of the VB 6 IDE. If I'm not mistaken I believe VS.NET 2010 has that feature too, but I'd have to check. Been a while since I had to use that particular help feature. On 1/31/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, That is

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread Jim Kitchen
Hi Gabriel, Not to start an argument, and I know that BGT is far better for creating games, especially for a new programmer, but one reason that I still very much like to create my games in VB6 is because I write and test run the code right in the VB6 IDE. And if there are any errors, it

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread Il primo cittadino
Thomas: Hi, For what programming language are we talking about? If we are talking about C++ Visual C++ 2008 will do that. If we are talking C# Visual C# 2008 will do that. If Visual Basic visual Basic 2008 will also do that. If you are talking about BGT I don't know of any editors that will do

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread Il primo cittadino
Thanks Jim. Gabriel. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread Thomas Ward
Hi Jim, Actually, you can simulate this behavior with BGT. BGT scripts do not actually have to be compiled to run. You can keep the source open in Notepad, and run the script in BGT looking for errors at the same time. If you get an error message you can use the goto command to jump to the line

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread Thomas Ward
Hi, Oh, I see. I use Notepad++ myself, but I wasn't aware it could do autocomplete. Anyway, as far as Jaws scripts goes I wouldn't really know. I'm not a Jaws user so have never tried Notepad++ with Jaws for programming. I use NVDA with Notepad+++ and it seems accessible enough without scripts.

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread QuentinC
With a little of lua script, it would be possible to do that with my own text editor as well. There is no autocompletion in the base version, but it is perfectly possible to make a script for that. My editor is called 6pad, and is fully accessible. Direct download at

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread shaun everiss
hmmm bgt doesn't have an ide as such but maybe if its not in blast buddy aprone could add it in. Its not in the official installer but its supposed to be a good ide. vb is dropping away soon so all devs need to switch. Bgt should have an ide that does all this stuff, its not exactly a internal

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread shaun everiss
oh, should add the ide unofficial though it is is vb6 right now. At 05:45 a.m. 30/01/2012 -0500, you wrote: Hi Gabriel, Not to start an argument, and I know that BGT is far better for creating games, especially for a new programmer, but one reason that I still very much like to create my

[Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-29 Thread Il primo cittadino
Hi all. Any suggestion for a smart editor that suggest how to complete calls, functions, methods, event, parameters and so forth, rather than the Windows standard text editor? I've tried NotePad++ but Jaws doesn't read the autocomplete suggestions. Thanks in advance. Gabriel. -Messaggio

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-29 Thread Thomas Ward
Hi, For what programming language are we talking about? If we are talking about C++ Visual C++ 2008 will do that. If we are talking C# Visual C# 2008 will do that. If Visual Basic visual Basic 2008 will also do that. If you are talking about BGT I don't know of any editors that will do