Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread Dallas O'Brien
- From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 17, 2012 4:42 AM Subject: Re: [Audyssey] Swamp Rumor control While you're at it, why not ask him to include a grue? Attacks quietly when the lights are out, simply stands around a growls when

Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread Ken
. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 18, 2012 3:25 AM Subject: Re: [Audyssey] Swamp Rumor control hia, dennis, yeah i know its bad. and i agree. don't hold back on stopping them by banning or any other

Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread john
Subject: Re: [Audyssey] Swamp Rumor control How about this. The rep payout for missions could be drastically reduced, so that if you survive and that's all, you get refunded the rep you put in--and that's all. You get huge payouts for turning in crates, and good payouts for zombie kills too

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread dark
To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 17, 2012 4:42 AM Subject: Re: [Audyssey] Swamp Rumor control While you're at it, why not ask him to include a grue? Attacks quietly when the lights are out, simply stands around a growls when they are on. Hard to kill, easy to miss

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread Dallas O'Brien
17, 2012 4:42 AM Subject: Re: [Audyssey] Swamp Rumor control While you're at it, why not ask him to include a grue? Attacks quietly when the lights are out, simply stands around a growls when they are on. Hard to kill, easy to miss. - Original Message - From: dark d...@xgam.org

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread Dennis Towne
Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 17, 2012 4:42 AM Subject: Re: [Audyssey] Swamp Rumor control While you're at it, why not ask him to include a grue? Attacks quietly when the lights are out, simply stands around

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread Dakotah Rickard
on in my head are). Beware the Grue! Dark. - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 17, 2012 4:42 AM Subject: Re: [Audyssey] Swamp Rumor control While you're at it, why not ask him to include a grue

[Audyssey] Swamp Rumor control

2012-05-16 Thread Jeremy Kaldobsky
I'm pasting this over from Audiogames.net. I've been getting bombarded with messages about zombie growls, zombie speeds, and the difficulty of the missions in 2.5. I have been answering them individually because I thought I had already posted a message about it publicly but I'm starting to

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread john
-0700 (PDT) Subject: [Audyssey] Swamp Rumor control I'm pasting this over from Audiogames.net. I've been getting bombarded with messages about zombie growls, zombie speeds, and the difficulty of the missions in 2.5. I have been answering them individually because I thought I had already posted

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread Jeremy Kaldobsky
For people who would like zombie growls to be fixed without waiting for the next game update, I've posted a repaired version of the main file. www.kaldobsky.com/audiogames/SwampFix.zip Good suggestion John. :) I guess I just need to pay more attention. Would it be possible for you just to

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread dark
Wow, what a game of chinese whispers. I'm glad however growling will be back, I've been having a bit of trouble with wasting amo due to distance or mistaking whether zombies are in front or behind, and growling will help a lot with both of those things. As to slow zombies, you should create

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread dark
Thanks, that will help a lot. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 16, 2012 7:03 PM Subject: Re: [Audyssey] Swamp Rumor control For people who would like zombie

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread john
with anything (I'm referencing the longbow here, as it's the only weapon that can shoot farther than 60 without a scope). - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 16 May 2012 19:10:02 +0100 Subject: Re: [Audyssey] Swamp

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread simon dowling
shoot farther than 60 without a scope). - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 16 May 2012 19:10:02 +0100 Subject: Re: [Audyssey] Swamp Rumor control Wow, what a game of chinese whispers. I'm glad however

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread Ken
16, 2012 2:10 PM Subject: Re: [Audyssey] Swamp Rumor control Wow, what a game of chinese whispers. I'm glad however growling will be back, I've been having a bit of trouble with wasting amo due to distance or mistaking whether zombies are in front or behind, and growling will help a lot