The problem with this is that people will (myself included) sit
around parts with a longbow and own zombies for a couple hours.
Yea, there's a couple hundred k rep for me, only about 10k spent.
I would, however, like to get rep (if not exp) for killing
zombies in missions. Perhaps the standard
ck sitting.
- Original Message -
From: "Dallas O'Brien"
To: "Gamers Discussion list"
Sent: Friday, May 18, 2012 3:25 AM
Subject: Re: [Audyssey] Swamp Rumor control
hia, dennis, yeah i know its bad. and i agree. don't hold back on
stopping them by banning or a
hey
>>> perceive things.
>>> dallas
>>>
>>>
>>> On 17/05/2012, dark wrote:
>>>> As long as I can do the voice of the Grue :D. (actually I have a
>>>> distinct
>>>> idea in my head about what one would sound like, which I
ng as I can do the voice of the Grue :D. (actually I have a
>>> distinct
>>> idea in my head about what one would sound like, which I know is freaky,
>>> but
>>>
>>> most of the things that go on in my head are).
>>>
>>> Beware the Grue!
&
in my head are).
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message -
>> From: "Ken"
>> To: "Gamers Discussion list"
>> Sent: Thursday, May 17, 2012 4:42 AM
>> Subject: Re: [Audyssey] Swamp Rumor control
>
> Sent: Thursday, May 17, 2012 4:42 AM
> Subject: Re: [Audyssey] Swamp Rumor control
>
>
>> While you're at it, why not ask him to include a grue? Attacks quietly
>> when the lights are out, simply stands around a growls when they are on.
>> Hard to kill, easy to miss.
&
Discussion list"
Sent: Thursday, May 17, 2012 4:42 AM
Subject: Re: [Audyssey] Swamp Rumor control
While you're at it, why not ask him to include a grue? Attacks quietly
when the lights are out, simply stands around a growls when they are on.
Hard to kill, easy to miss.
- Original M
2012 2:10 PM
Subject: Re: [Audyssey] Swamp Rumor control
Wow, what a game of chinese whispers.
I'm glad however growling will be back, I've been having a bit of trouble
with wasting amo due to distance or mistaking whether zombies are in front
or behind, and growling will help a lot
e only weapon that can
> shoot farther than 60 without a scope).
>
> - Original Message -
> From: "dark" To: "Gamers Discussion list" Date sent: Wed, 16 May 2012 19:10:02 +0100
> Subject: Re: [Audyssey] Swamp Rumor control
>
> Wow, what a game of c
I find that it becomes a lot easier to judge distance base on
footsteps once you get a little more practice. The max range of
the mp5/ar15 is about as far as you can easily here. There is a
little more room in which you can only slightly here the zombies,
but it's near impossible to hit them wi
Thanks, that will help a lot.
Beware the grue!
Dark.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Wednesday, May 16, 2012 7:03 PM
Subject: Re: [Audyssey] Swamp Rumor control
For people who would like zombie growls to be fixed
Wow, what a game of chinese whispers.
I'm glad however growling will be back, I've been having a bit of trouble
with wasting amo due to distance or mistaking whether zombies are in front
or behind, and growling will help a lot with both of those things.
As to slow zombies, you should create a
For people who would like zombie growls to be fixed without waiting for the
next game update, I've posted a repaired version of the main file.
www.kaldobsky.com/audiogames/SwampFix.zip
Good suggestion John. :)
> I guess I just need to pay more
> attention. Would it be possible for you just to u
I guess I just need to pay more attention. Would it be possible
for you just to upload a new patch with the growling fix? I have
a sneaking suspicion that it's part of the reason people are
saying the zombies are faster (that most likely includes me) and
missions are harder. I know that I person
I'm pasting this over from Audiogames.net.
I've been getting bombarded with messages about zombie growls, zombie speeds,
and the difficulty of the missions in 2.5. I have been answering them
individually because I thought I had already posted a message about it publicly
but I'm starting to thi
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