Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread john
The problem with this is that people will (myself included) sit around parts with a longbow and own zombies for a couple hours. Yea, there's a couple hundred k rep for me, only about 10k spent. I would, however, like to get rep (if not exp) for killing zombies in missions. Perhaps the standard

Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread Ken
ck sitting. - Original Message - From: "Dallas O'Brien" To: "Gamers Discussion list" Sent: Friday, May 18, 2012 3:25 AM Subject: Re: [Audyssey] Swamp Rumor control hia, dennis, yeah i know its bad. and i agree. don't hold back on stopping them by banning or a

Re: [Audyssey] Swamp Rumor control

2012-05-18 Thread Dallas O'Brien
hey >>> perceive things. >>> dallas >>> >>> >>> On 17/05/2012, dark wrote: >>>> As long as I can do the voice of the Grue :D. (actually I have a >>>> distinct >>>> idea in my head about what one would sound like, which I

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread Dakotah Rickard
ng as I can do the voice of the Grue :D. (actually I have a >>> distinct >>> idea in my head about what one would sound like, which I know is freaky, >>> but >>> >>> most of the things that go on in my head are). >>> >>> Beware the Grue! &

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread Dennis Towne
in my head are). >> >> Beware the Grue! >> >> Dark. >> - Original Message - >> From: "Ken" >> To: "Gamers Discussion list" >> Sent: Thursday, May 17, 2012 4:42 AM >> Subject: Re: [Audyssey] Swamp Rumor control >

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread Dallas O'Brien
> Sent: Thursday, May 17, 2012 4:42 AM > Subject: Re: [Audyssey] Swamp Rumor control > > >> While you're at it, why not ask him to include a grue? Attacks quietly >> when the lights are out, simply stands around a growls when they are on. >> Hard to kill, easy to miss. &

Re: [Audyssey] Swamp Rumor control

2012-05-17 Thread dark
Discussion list" Sent: Thursday, May 17, 2012 4:42 AM Subject: Re: [Audyssey] Swamp Rumor control While you're at it, why not ask him to include a grue? Attacks quietly when the lights are out, simply stands around a growls when they are on. Hard to kill, easy to miss. - Original M

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread Ken
2012 2:10 PM Subject: Re: [Audyssey] Swamp Rumor control Wow, what a game of chinese whispers. I'm glad however growling will be back, I've been having a bit of trouble with wasting amo due to distance or mistaking whether zombies are in front or behind, and growling will help a lot

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread simon dowling
e only weapon that can > shoot farther than 60 without a scope). > > - Original Message - > From: "dark" To: "Gamers Discussion list" Date sent: Wed, 16 May 2012 19:10:02 +0100 > Subject: Re: [Audyssey] Swamp Rumor control > > Wow, what a game of c

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread john
I find that it becomes a lot easier to judge distance base on footsteps once you get a little more practice. The max range of the mp5/ar15 is about as far as you can easily here. There is a little more room in which you can only slightly here the zombies, but it's near impossible to hit them wi

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread dark
Thanks, that will help a lot. Beware the grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Wednesday, May 16, 2012 7:03 PM Subject: Re: [Audyssey] Swamp Rumor control For people who would like zombie growls to be fixed

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread dark
Wow, what a game of chinese whispers. I'm glad however growling will be back, I've been having a bit of trouble with wasting amo due to distance or mistaking whether zombies are in front or behind, and growling will help a lot with both of those things. As to slow zombies, you should create a

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread Jeremy Kaldobsky
For people who would like zombie growls to be fixed without waiting for the next game update, I've posted a repaired version of the main file. www.kaldobsky.com/audiogames/SwampFix.zip Good suggestion John. :) > I guess I just need to pay more > attention. Would it be possible for you just to u

Re: [Audyssey] Swamp Rumor control

2012-05-16 Thread john
I guess I just need to pay more attention. Would it be possible for you just to upload a new patch with the growling fix? I have a sneaking suspicion that it's part of the reason people are saying the zombies are faster (that most likely includes me) and missions are harder. I know that I person

[Audyssey] Swamp Rumor control

2012-05-16 Thread Jeremy Kaldobsky
I'm pasting this over from Audiogames.net. I've been getting bombarded with messages about zombie growls, zombie speeds, and the difficulty of the missions in 2.5. I have been answering them individually because I thought I had already posted a message about it publicly but I'm starting to thi