Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-08 Thread Thomas Ward
Hi, You can get the FMOD Ex API from fmodex.com. the fmodex.dll file is a com component so I don't see why it wouldn't work with AutoIt. It works with just about everything else including C#, Visual Basic, C++, you name it. Smile. On 4/8/10, Kevin Weispfennig wrote: > HI, > > If you can use it

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-08 Thread Ryan Smith
sage - > From: Thomas Ward > To: Gamers Discussion list > Date: Wed, 7 Apr 2010 22:18:40 -0400 > Subject: Re: [Audyssey] The new game, Battleboomer, Released! > >> Hi, >> Just wanted to add to Philip's post here. FMOD only needs to be >> licensed if the develo

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-08 Thread Kevin Weispfennig
-0400 Subject: Re: [Audyssey] The new game, Battleboomer, Released! > Hi, > Just wanted to add to Philip's post here. FMOD only needs to be > licensed if the developer intends to use it commercially. If it is a > freeware project theFMOD API can be used free of charge. Compared

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Thomas Ward
Hi, Just wanted to add to Philip's post here. FMOD only needs to be licensed if the developer intends to use it commercially. If it is a freeware project theFMOD API can be used free of charge. Compared to DirectSound, XAudio2, OpenAL, etc FMOD is far easier to use. On 4/7/10, Philip Bennefall

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Jacob Kruger
al Message - From: "Kevin Weispfennig" To: Sent: Wednesday, April 07, 2010 10:56 PM Subject: [Audyssey] The new game, Battleboomer, Released! Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Kevin Weispfennig
hat was all for now, Wow, my longest mail in about a year, I must say. So, Great day and stuff, Kevin. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Date: Wed, 7 Apr 2010 23:17:57 +0200 Subject: Re: [Audyssey] The new game, Battleboomer, Re

Re: [Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Philip Bennefall
x27;t up to the task. I would recommend C++, or if you are looking for something easier then perhaps BGT would be your best bet. Kind regards, Philip Bennefall - Original Message - From: "Kevin Weispfennig" To: Sent: Wednesday, April 07, 2010 10:56 PM Subject: [Audysse

[Audyssey] The new game, Battleboomer, Released!

2010-04-07 Thread Kevin Weispfennig
Hi there, Yeah, I know, the name sounds dumb, but if anyone else has a better idea for the game, please tell me so. The game still has many bugs, including when you hit space, control space or shift space to attack, it would just crash saying "The requested action with this object has failed".