Re: [Audyssey] Train sims

2012-07-20 Thread Ben
Could you possibly send me pkb sim? I'd like to see how it compares to spoorsim -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 19 July 2012 23:41 To: Gamers Discussion list Subject: Re: [Audyssey] Train sims Pkb

Re: [Audyssey] Train sims

2012-07-20 Thread Jim Kitchen
Hi Shaun, I'm sorry, but I don't know enough about the actual operation, controls, weights, physics, routes etc etc of trains to write a realistic train sim. You know I did not write the trucker sim. I just found the source code and added sounds and later converted it to a windows version.

Re: [Audyssey] Train sims

2012-07-19 Thread Ben
I agree with you tom, it'd be awesome. Someone could make a new take on it perhaps? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 July 2012 17:35 To: Gamers Discussion list Subject: Re: [Audyssey] Train sims Hi

Re: [Audyssey] Train sims

2012-07-19 Thread Thomas Ward
Hi Shaun, I don't know about racing trains. That sounds a bit goofy to me, but I do like the idea of a realistic train sim. Especially, one where a person gets to drive old steam trains. As I indicated in my prior post steam trains require a lot of hands on management. You have to manage the

Re: [Audyssey] Train sims

2012-07-19 Thread shaun everiss
Pkb sim came close though we didn't have the control spoorsim did. I mean we loosly though there was a group of us some made things some like me tested. In the end it got down to stationary factories, fields, etc. station notifications, doors open and close, pasenger numbers, etc. However

Re: [Audyssey] Train sims

2012-07-19 Thread Ron Kolesar
that a service dog beats a cane paws down any day of the week. -Original Message- From: shaun everiss Sent: Thursday, July 19, 2012 6:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Train sims Pkb sim came close though we didn't have the control spoorsim did. I mean we loosly though

[Audyssey] Train sims

2012-07-18 Thread Milos Przic
Hi all, What's about the train simulations? There was one that I don't remember the name of, where you basicly use the i and k to drive, and there is another one, of wich I don't remember the name also, but that was not intended for blind but uses some speech and is farely accessible (or at

Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss
Hmmm there are 2 of them I know about. 1. spoor sim. That is ok but was never developed after a sertain fashion. The other is by the pkd group, consisting of pkb dzk I think wisi and what was mtgames. The group died after a couple years stagnation. I backed up all the archive I think but who

Re: [Audyssey] Train sims

2012-07-18 Thread Thomas Ward
Hi Shaun, You are right to a point. Part of the attraction to train simulators like Microsoft Train Simulator is the visual graphics. As you drive your train you can get side views of houses, farms, forests, etc as you pass them. We can sort of get this feeling by having the sound of forests,

Re: [Audyssey] Train sims

2012-07-18 Thread Charles Rivard
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 18, 2012 11:34 AM Subject: Re: [Audyssey] Train sims Hi Shaun, You are right to a point. Part of the attraction to train simulators like Microsoft Train Simulator is the visual graphics. As you drive your train you can get side

Re: [Audyssey] Train sims

2012-07-18 Thread Thomas Ward
Hi Charles, Grin. Now, that would be an interesting addition. The Microsoft version didn't have hold ups, but I could imagine a Wild West version that did. Lol! On 7/18/12, Charles Rivard wee1s...@fidnet.com wrote: And you forgot to mention a possible holdup! Heh heh heh. Stick 'em up, and

Re: [Audyssey] Train sims

2012-07-18 Thread Michael Amaro
: [Audyssey] Train sims Hi Shaun, You are right to a point. Part of the attraction to train simulators like Microsoft Train Simulator is the visual graphics. As you drive your train you can get side views of houses, farms, forests, etc as you pass them. We can sort of get this feeling by having

Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss
Well I think in that case our sims were just not developed enough then. I am still in the market for a sim, if its that envolved as you say it should, I'd like missions, races, other things like that the ability to fiddle with my controls and also freely go anywhere. have different views, etc.

Re: [Audyssey] Train sims

2012-07-18 Thread shaun everiss
That would rock if there was one. we don't actually have a full wild west game at least not a modern one. 3d fps with story, etc would cost but I'd gladly pay for that. At 01:31 p.m. 18/07/2012 -0400, you wrote: Hi Charles, Grin. Now, that would be an interesting addition. The Microsoft