Hi Ian,
I hope so. I've put allot of extra work into Monty especially to make
the game more like the original game, but heavily upgraded to be
interesting to a modern player.
I've also been doing research using Monty and experimenting with
different coding conventions I knew about never had much
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Saturday, September 22, 2007 5:52 PM
Subject: [Audyssey] USA Games News 9/22/2007
>
> USA Games News
>
> Sep. 22, 2007
>
> Introduction
>
>
> Hello gamers,
> Welcome again to the monthly USA Games news l
AIL PROTECTED]>
To:
Sent: Saturday, September 22, 2007 5:52 PM
Subject: [Audyssey] USA Games News 9/22/2007
>
> USA Games News
>
> Sep. 22, 2007
>
> Introduction
>
>
> Hello gamers,
> Welcome again to the monthly USA Games news letter. As always things
> he
USA Games News
Sep. 22, 2007
Introduction
Hello gamers,
Welcome again to the monthly USA Games news letter. As always things
here are running a little behind schedule. That tends to happen when I
discover things that I would like to fix, change, or improve before a
product goes to full r