Re: [Audyssey] USA Games News 9/22/2007

2007-09-23 Thread Thomas Ward
Hi Ian, I hope so. I've put allot of extra work into Monty especially to make the game more like the original game, but heavily upgraded to be interesting to a modern player. I've also been doing research using Monty and experimenting with different coding conventions I knew about never had much

Re: [Audyssey] USA Games News 9/22/2007

2007-09-22 Thread Dark
From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Saturday, September 22, 2007 5:52 PM Subject: [Audyssey] USA Games News 9/22/2007 > > USA Games News > > Sep. 22, 2007 > > Introduction > > > Hello gamers, > Welcome again to the monthly USA Games news l

Re: [Audyssey] USA Games News 9/22/2007

2007-09-22 Thread ian and riggs
AIL PROTECTED]> To: Sent: Saturday, September 22, 2007 5:52 PM Subject: [Audyssey] USA Games News 9/22/2007 > > USA Games News > > Sep. 22, 2007 > > Introduction > > > Hello gamers, > Welcome again to the monthly USA Games news letter. As always things > he

[Audyssey] USA Games News 9/22/2007

2007-09-22 Thread Thomas Ward
USA Games News Sep. 22, 2007 Introduction Hello gamers, Welcome again to the monthly USA Games news letter. As always things here are running a little behind schedule. That tends to happen when I discover things that I would like to fix, change, or improve before a product goes to full r