Hi Jeremy,
A nice analysis of what is good game design. Now the challenge is to
develop a game based on these points!
Eleanor Robinson
7-128 Software
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Hi jeremy.
My point on social events was simply that there were more factors involved
especially with the popularity of games like monopoly. It is quite possible
for a game series like mega man, which never even featured a score system to
become extremely popular on mechanics alone, despite ha
Hi Dark,
Responding below:
Dark said:
interesting thoughts, however one fact which distinguishes those games from
a lot of computer games is that they are exclusviely uniquely social events.
(end of quote)
Agreed, however, the question was about the nature of good game design
versus mere popular
Hi Jeremy.
interesting thoughts, however one fact which distinguishes those games from
a lot of computer games is that they are exclusviely uniquely social events.
Until the invention of computers that could act as human opponents, all of
those games required people to get together.
There is
I wanted to respond to Kara's points about popularity. While Dark
addressed the capitalism's pushing of one system over another equally
good system, I think there's another aspect to consider.
Kara wrote:
I think most of us would agree that regardless of what we ourselves,
like, that how 'g