Hi.
Aaron here. When working on Traders of Known Space free version I hit
the stack limit a couple of times by accidentally creating a loop where
the function I called ended up in a round-about manner calling the
function that called it in the first place. Oopsy. Lol. The thing for
one to
Subject: Re: [Audyssey] clear call stack in bgt
Hi, can you explain more of what you are trying to do?
It is possible you can avoid your repeititious function calls with
loops, return values, global variables or parameters.
There is no way to increase or clear the call stack. You couldn't
clear
added, which would have driven that number up even further.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 30 Aug 2014 22:17:18 -0400
Subject: Re: [Audyssey] clear call stack in bgt
Hi John,
I will answer your
@audyssey.org
Date sent: Sat, 30 Aug 2014 22:17:18 -0400
Subject: Re: [Audyssey] clear call stack in bgt
Hi John,
I will answer your questions as best I can but I think you have some
confusion over what the call stack is, how it works, and therefore may
be worrying about nothing.
First
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 30 Aug 2014 22:17:18 -0400
Subject: Re: [Audyssey] clear call stack in bgt
Hi John,
I will answer your questions as best I can but I think you have some
confusion over what the call stack is, how it works, and therefore may
: Re: [Audyssey] clear call stack in bgt
Hi John,
I will answer your questions as best I can but I think you have some
confusion over what the call stack is, how it works, and therefore may
be worrying about nothing.
First, as to your question there is no way to kill the stack with out
killing
What is a call stack?
And what will happen if a game have more than 1 functions?
Will it take up too much CPU and memory?
Is there any real danger if the call stack is increasing a lot?
Unfortunately I do not have a solution for you as I am a very beginner with
bgt myself.
But this call stack
Sent: Saturday, August 30, 2014 10:39 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] clear call stack in bgt
What is a call stack?
And what will happen if a game have more than 1 functions?
Will it take up too much CPU and memory?
Is there any real danger if the call
@audyssey.org
Date sent: Fri, 29 Aug 2014 17:53:56 -0400
Subject: Re: [Audyssey] clear call stack in bgt
Hi, can you explain more of what you are trying to do?
It is possible you can avoid your repeititious function calls with
loops, return values, global variables or parameters.
There is no way to increase
: Re: [Audyssey] clear call stack in bgt
Hi, can you explain more of what you are trying to do?
It is possible you can avoid your repeititious function calls with
loops, return values, global variables or parameters.
There is no way to increase or clear the call stack. You couldn't
clear the call
Hi John,
I will answer your questions as best I can but I think you have some
confusion over what the call stack is, how it works, and therefore may
be worrying about nothing.
First, as to your question there is no way to kill the stack with out
killing the entire program. If your function that
Hi Nicol,
Quite simply put the call stack also known as the control stack or
simply the stack is the way your memory is structured. Computer
programs push the address for a function or a variable onto the stack,
stacking them up like blocks, and when a function returns it pulls the
address off
HI all,
As the subject suggests, I'm wondering if its possible to clear (or increase the size of) the call stack in bgt (or any programming language, for that matter). I'm having difficulty from keeping my projects from continually increasing the size
of the stack, and while this would be just
Hi, can you explain more of what you are trying to do?
It is possible you can avoid your repeititious function calls with
loops, return values, global variables or parameters.
There is no way to increase or clear the call stack. You couldn't
clear the call stack, because then what happens if the
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