[Audyssey] game programming list

2006-04-28 Thread K4NKZ Jim Ardin
if this list does come about! we will have to decide which language we should use! we could start with toms favorite "C#', then do the same program in c++, then vb. *** --- *** --- *** Have A Nice Day, From Jim Ardin eMail = [EMAIL PROTECTED] _

Re: [Audyssey] game programming list

2006-04-28 Thread Thomas Ward
Well, often the language is less important than the concepts behind them. For example the two if statements would do the exact same function. ' in VB .NET If health > 0 Then ' Put some code here. End If // C++ and C#. if(health > 0) { // Put some code here. } I can't remember exactly where to f

Re: [Audyssey] game programming list

2006-04-28 Thread Richard Bennett
that kind of conversion tool would be awesome. I didn't realize that there was actually tools out there like that. It would be really cool if we all contributed to the list each of us giving a portion of a game then once it was all contributed, it could be compiled into one huge file to make one

Re: [Audyssey] game programming list

2006-04-28 Thread Ron Schamerhorn
That is how SOD happened. - Original Message - From: "Richard Bennett" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, April 28, 2006 8:02 PM Subject: Re: [Audyssey] game programming list that kind of conversion tool would be awesome. I did

Re: [Audyssey] game programming list

2006-04-28 Thread Thomas Ward
Hi Richard, Yeah, they are out there. However, for the life of me I can't seam to find them now. I think Justin knows where to get them though. Richard Bennett wrote: > that kind of conversion tool would be awesome. I didn't realize that there > was actually tools out there like that. It woul

Re: [Audyssey] game programming list

2006-04-28 Thread Richard Bennett
really? awesome. I have played the demo and love it ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via