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Subject: Re: [Audyssey] games I'd like to play
Hi Mauricio,
Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so
Hi
Personally over the years, with playing games here's what I'd like to
see come out of bgt.
1. an excellent star trek voyager/ds9/tng first person shooter game.
2. an enhanced american nfl football game, one with commentary and more
plays kind of like that football game that ran in DOS. any
through learning the hard, and really
artistic part of things.
Mauricio
-Mensagem original-
De: Josh Kennedy jkenn...@gmail.com
Para: gamers@audyssey.org
Data: Quarta, 29 de Dezembro de 2010 16:54
Assunto: [Audyssey] games I'd like to play
Hi
Personally over the years, with playing games
Hi Mauricio,
Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus
. Oh yeah and eating dots to keep my energy levels up.
smile
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 29, 2010 11:19 PM
Subject: Re: [Audyssey] games I'd like to play
Hi Mauricio,
Agreed
: [Audyssey] games I'd like to play
Hi Mauricio,
Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get
Subject: Re: [Audyssey] games I'd like to play
Hi tom,
Indeed, that's sort of what i was thinking before you said it.
you might, as an experienced developer, not want to write up for
instance, the code for a basic corridor again and again.
well, all you do then is use your own template.
this way, both
Josh,
I'm not quite sure how to say this without offending you, but the fact
of the matter is you really have to learn a lot of this by studying it
firsthand. You can't always depend on some sort of wizard, script
helper, or a list of formulas because programming software just does
not work that
To: Gamers Discussion list
Subject: Re: [Audyssey] games I'd like to play
Josh,
I'm not quite sure how to say this without offending you, but the fact
of the matter is you really have to learn a lot of this by studying it
firsthand. You can't always depend on some sort of wizard, script
helper, or a list
Hi,
That also gives me another thought. Yeah, even assuming such an
automated feature did exist how on earth would someone automate
everything anyway. Part of writing games is to get creative, creat new
worlds, new civilizations, and to boldly go where no man has gone
before. Grin.
If you are
Hi,
Of course it is. It is just that most books never tell you that up
front. Fortunately, I have read some good books on Visual Basic .NET
that actually discusses the mechanics of creating a window by hand
rather than pointing and clicking your way into glory. I'm actually
glad I did as even
Hi Lori,
Oh, I copy and paste code all the time. As I explained I have written
my own templates for the G3D engine containing common code like menus,
common status messages, etc and copy and paste it into a new project
all the time. There is nothing wrong with that. The difference in what
I'm
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