Re: [Audyssey] games I'd like to play

2010-12-30 Thread Harmony Neil
list Subject: Re: [Audyssey] games I'd like to play Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so

[Audyssey] games I'd like to play

2010-12-29 Thread Josh Kennedy
Hi Personally over the years, with playing games here's what I'd like to see come out of bgt. 1. an excellent star trek voyager/ds9/tng first person shooter game. 2. an enhanced american nfl football game, one with commentary and more plays kind of like that football game that ran in DOS. any

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Mauricio Almeida
through learning the hard, and really artistic part of things. Mauricio -Mensagem original- De: Josh Kennedy jkenn...@gmail.com Para: gamers@audyssey.org Data: Quarta, 29 de Dezembro de 2010 16:54 Assunto: [Audyssey] games I'd like to play Hi Personally over the years, with playing games

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get a firm understanding of html. Plus

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Lori Duncan
. Oh yeah and eating dots to keep my energy levels up. smile - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 29, 2010 11:19 PM Subject: Re: [Audyssey] games I'd like to play Hi Mauricio, Agreed

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Mauricio Almeida
: [Audyssey] games I'd like to play Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Lori Duncan
Subject: Re: [Audyssey] games I'd like to play Hi tom, Indeed, that's sort of what i was thinking before you said it. you might, as an experienced developer, not want to write up for instance, the code for a basic corridor again and again. well, all you do then is use your own template. this way, both

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Josh, I'm not quite sure how to say this without offending you, but the fact of the matter is you really have to learn a lot of this by studying it firsthand. You can't always depend on some sort of wizard, script helper, or a list of formulas because programming software just does not work that

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] games I'd like to play Josh, I'm not quite sure how to say this without offending you, but the fact of the matter is you really have to learn a lot of this by studying it firsthand. You can't always depend on some sort of wizard, script helper, or a list

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi, That also gives me another thought. Yeah, even assuming such an automated feature did exist how on earth would someone automate everything anyway. Part of writing games is to get creative, creat new worlds, new civilizations, and to boldly go where no man has gone before. Grin. If you are

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi, Of course it is. It is just that most books never tell you that up front. Fortunately, I have read some good books on Visual Basic .NET that actually discusses the mechanics of creating a window by hand rather than pointing and clicking your way into glory. I'm actually glad I did as even

Re: [Audyssey] games I'd like to play

2010-12-29 Thread Thomas Ward
Hi Lori, Oh, I copy and paste code all the time. As I explained I have written my own templates for the G3D engine containing common code like menus, common status messages, etc and copy and paste it into a new project all the time. There is nothing wrong with that. The difference in what I'm