Hi Karl,
Thanks for the report. This is a bug that has been on the books a while,
but we haven't taken care of it yet. We hope to address this by the next
release.
Karl wrote:
> One more sound bug, if a platform disappears under you, it always plays
> the sound as if you fell off a dropoff, no
Hi Karl,
Yeah, that is a rather nasty bug. Hopefully, I will get a line on that
bug in the next testing release. I will see if I can track down the
cause for this issue.
Karl wrote:
> Hi,
> I think you may have missed part of the point on the map pausing thing.
> The game does not pause, but t
Hi Rob,
Ah, I got it now. Yes, if the sounds aren't moving properly when you are
viewing the map something isn't working properly. I'll have to look over
that code, but at the moment I am really puzzled as to why the sounds
wouldn't update properly.
Robjoy wrote:
> Hello Thom,
> If you're view
One more sound bug, if a platform disappears under you, it always plays
the sound as if you fell off a dropoff, no matter what is actually under you.
Original message:
> Hello Thom,
> If you're viewing the map pausing the game'd be unrealistic indeed, but
> currently while you're in map mode you
Hi,
I think you may have missed part of the point on the map pausing thing.
The game does not pause, but the sounds still do. I have seen it happen
where the skull sound has stopped moving when you view the map, but
when you unpause, the skull has jumped to the other side of the stereo
field, a
Hello Thom,
If you're viewing the map pausing the game'd be unrealistic indeed, but
currently while you're in map mode you can't hear if a monster coming closer to
you. You hear them like they're standing at the same position
where you heard them when you had pressed the v key.
Rob
On Wed, 12 D
Hi Rob,
Quote
There's another stepping bug when you can just walk under a vanishing
platform to
the other side, so actually no need to jump, smiles.
End quote
Yeah, i just tested this, and it looks like the run/walk code is failing
to kill Angela when she steps onto a row of spikes. I'll defini
Hello,
There's another stepping bug when you can just walk under a vanishing platform
to the other side, so actually no need to jump, smiles.
Another one is when you're viewing the map, the game is not paused, and also
the sounds are not positioned correctly.
For instance, i had a skull on my lef
Hi Thom,
Glad to help.
Have fun!
Rich
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Wednesday, July 26, 2006 4:56 PM
Subject: Re: [Audyssey] Monty bugs
Hi, Richard.
Ok, I just ran Monty through its paces. I have confirmed all the bugs.
Now
Hi, Richard.
Ok, I just ran Monty through its paces. I have confirmed all the bugs.
Now, to find them and fix them. Although, I had to try hard to reproduce
that one of going through the ceiling. What a freque accident that is.
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Hi, Richard.
I'll check that out.
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Hi Thom,
If I did it correctly I have the original install with the patch installed.
I never played the game without the patch there.
The green key is always where it should be. I meant to say that no matter
how you end a game with the green key in your possession and restart a new
game without
Hi, Richard.
First, what version of monty do you have? It is helpful in diagnosing if
this is a problem with the original or with the new patch.
Second, when you mean the green key does not reset can you explain what
is ment by reset. Do you mean it is not created where it is suppose to be?
As fo
Hi Thom,
I noticed a couple of bugs that I believe hasn't been talked about.
1. The green key will not reset when you restart a new game.
2. There is 2 problems with the score. It doesn't reset from one game to the
other. Also it doesn't keep score from 100,000 and over. it just starts
over.
3
Hi, Karl.
Thanks for the bug reports. I've got those two bugs down to be investigated.
Karl wrote:
> Hi,
> I've found two bugs so far.
> 1. If you jump either right or left, and hold down the arrow keys, you will
> fall to your death.
> 2. You can jump to higher and higher areas, with no difficu
:
wilanddenise1
Skype:
wiljames
--
-Original Message-
From: Karl [mailto:[EMAIL PROTECTED]
Sent: Saturday, June 24, 2006 12:19 PM
To: gamers discussion list
Subject: [Audyssey] Monty bugs
Hi,
I've found two bugs so far.
1. If you jump either right or left, and hold
Hi,
I've found two bugs so far.
1. If you jump either right or left, and hold down the arrow keys, you will
fall to your death.
2. You can jump to higher and higher areas, with no difficulty. However, unless
you are next to something, you will fall to your death if you move sideways.
Karl
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