Hi Thomas,
I never saw any of the black and white video games. Most all video games that I ever
played were on my Atari 2600 and Atari 800 XL. And on those probably the best video
was like Donkey Kong, Popeye and Star Wars. Which were only a tiny bit better than
the graphics in games like S
Hi,
Hahahaha. That is a good one. Though from a copyright issue standpoin i
don't see that they can do anything about that. A room filled with lava
isn't exactly something you can copyright do to the fact it is common
and a rather generic trap at that.
Phil Vlasak wrote:
Hi Thomas,
I see a
Hi Clement,
That probably would work as well. Though I think the most practical
solution in a fully accessible game is have something similar to the GMA
scan/look key. When you press a key such as x it will say something like
"sinking rock to the left in 5 feet. Sinking rock ahead in 2 feet.
S
, January 15, 2009 3:31 AM
Subject: Re: [Audyssey] question about video game developers
Hi Thomas,
I see a problem in reproducing the rocks in lava room.
You could be in copyright infringement.
I suggest giant marshmallows in a gigantic cup of hot chocolate.
Or wood logs floating on a hot ste
Hi Jim,
Yeah, even I am amazed how much game technology has changed over the
passed 30 years. I remember when the first handful of games like Pong,
Demon Attack, Cosmic Ark, Atlantice, etc were released all the graphics
were in black and white. Later games for the Atari like Packman,
Centipede
Gamers Discussion list"
> Sent: Wednesday, January 14, 2009 10:13 PM
> Subject: Re: [Audyssey] question about video game developers
>
>
>
> Hi,
> Yeah. When I start into the full 3D Tomb Hunter games there is several
> traps or challenges I want to borrow from the T
dissolving carcasses of elephants in a lake full of acid.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, January 14, 2009 10:13 PM
Subject: Re: [Audyssey] question about video game developers
Hi,
Yeah. When I start into the
Hi,
Yeah. When I start into the full 3D Tomb Hunter games there is several
traps or challenges I want to borrow from the Tomb Raider games and see
if I can make them accessible. The room with the lava would be one of
the more interesting traps to work on.
Lukás Hosnedl wrote:
Hi,
what I imag
Hi Thomas,
I didn't know that games now had revolving video views and different hit points
for different parts of the body etc. It has been a very long time since I
could see a video game and I don't have anyone sighted around that plays them
either. Sounds pretty good and realistic like you
t;
Sent: Wednesday, January 14, 2009 2:44 AM
Subject: Re: [Audyssey] question about video game developers
The only way I could see this working is to have some sort of general
ambiance audio that gives one a hint as to how far they're jumping. Of
course there'd be problems there
s Discussion list"
>Sent: Wednesday, January 14, 2009 2:44 AM
>Subject: Re: [Audyssey] question about video game developers
>
>
>>The only way I could see this working is to have some sort of general
>>ambiance audio that gives one a hint as to how far they're jumping. Of c
ion list"
Sent: Wednesday, January 14, 2009 2:44 AM
Subject: Re: [Audyssey] question about video game developers
The only way I could see this working is to have some sort of general
ambiance audio that gives one a hint as to how far they're jumping. Of
course there'd be problem
"
To: "Gamers Discussion list"
Sent: Tuesday, January 13, 2009 4:45 PM
Subject: Re: [Audyssey] question about video game developers
Hi Phil,
Yeah, that might work for making that level accessible, but it also is a
case in point where that accessibility comes at a cost to the sig
Hi Phil,
Yeah, that might work for making that level accessible, but it also is a
case in point where that accessibility comes at a cost to the sighted
gamer. While your method might make that level easy enough for us to
play it would dramatically reduce the skill level required to play that
l
Hi Jim and all,
It is not just that there are a lot of graphics to deal with, but modern
games often allow you to change the camera angle to see the same screen
from a different angle or point of view. The full 3D games especially do
this as it is easier to see the same thing from multiple poin
Hi,
That is all too true. What most people fail to realise is there is a lot
of indifference to accessibility, because most people simply aren't
aware that we can even use a computer let alone play games etc. Here is
a case in point.
How many of you have gone to a job fair, showed up for an in
f too but that's not the point), you probably
> could find some voice actors who could do the job if you asked and
> auditioned.
>
> Beware the Grue!
>
> Dark.
>
>
> - Original Message -
> From: "Jason Allen"
> To: "Gamers Discussion list
o: "Gamers Discussion list"
Sent: Monday, January 12, 2009 5:58 PM
Subject: Re: [Audyssey] question about video game developers
Hi Dakotah,
Well said. My thoughts exactly. As a game developer myself i certainly
know many games can be made accessible. on the other hand there are
limits
t's not the point), you probably
could find some voice actors who could do the job if you asked and
auditioned.
Beware the Grue!
Dark.
- Original Message -
From: "Jason Allen"
To: "Gamers Discussion list"
Sent: Tuesday, January 13, 2009 11:18 AM
Subject:
I absolutely love Phoenix Wright. They're my favorite DS games of all time
and I've played every one all the way through. Finishing the last Pheonix
Wright was a sad, sad day. This list keeps bringing up absolute gems. What
makes Pheonix Wright so great is the story. It's more like a modern text
ad
I sort of thought Df was an aski game, which personally I've never
worked out an efficient way of playing, owing to the lack of a braille
display.
On the other hand, I've not tried any aski games sinse Hal V9 introduced the
repeat punctuation and find in Vf functions, both of which I thin
Hi Jason.
Yep, I phoned capcom Uk.
It was deffinately over a low vision access issue, --- principley the fact
that they didn't bother releasing the Mega man aniversary collection in the
Uk. I wanted to talk to them, sinse basically this meant complete lack of 2D
platformers for me to play.
Hm. I've tried DF and really couldn't get anyware with it unfortunately.
On Jan 13, 2009, at 5:31 AM, Jason Allen wrote:
Capcom really? I thought Capcom was a fan driven company.
I entered accessible development for two main reasons. One, I have
family
members who are vision impaired and two,
Capcom really? I thought Capcom was a fan driven company.
I entered accessible development for two main reasons. One, I have family
members who are vision impaired and two, precisely because the market was
small. The day Nintendo moves into accessible entertainment is the day me
and many others ar
Hi John.
I must admit, I'm incredibly doubtful about changing the minds of the
mainstream game companies at all on this issue for the precise reasons you
mention.
Access costs money, big companies do not like spending money.
while I fully support igda's efforts, and would be the first to jum
Jason,
Developers don't make their games blind-accessible because:
1. They don't think about it.
2. They work for business people who want to maximize (or even achieve)
profit.
I've been coding user interfaces, including games, professionally for 30
years. It's rare to get any direction at all f
Hi Dakotah,
Well said. My thoughts exactly. As a game developer myself i certainly
know many games can be made accessible. on the other hand there are
limits to how far I can go with accessibility. Obviously anything
specifically requiring vision won't work at all. Often times there is
simply
Hi,
The "don't call us we will call you" mentality is the usual responce
from major corperations. Let's face the truth. They don't want to hear
from us. We are simply an annoying minority to them.
The Kolesar Brothers wrote:
Now this is true. Why must everything have to be special? Now let's b
Hi Jason,
It is a lot more complicated than you perhaps realize. There is a lot
more involved than a choice to have or not have accessibility. You and
others might find this difficult to except, but there are some things
that can never be and never will be accessible to us for a number of
reas
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