Re: [Audyssey] question about video game developers

2009-01-15 Thread Jim Kitchen
Hi Thomas, I never saw any of the black and white video games. Most all video games that I ever played were on my Atari 2600 and Atari 800 XL. And on those probably the best video was like Donkey Kong, Popeye and Star Wars. Which were only a tiny bit better than the graphics in games like S

Re: [Audyssey] question about video game developers

2009-01-14 Thread Thomas Ward
Hi, Hahahaha. That is a good one. Though from a copyright issue standpoin i don't see that they can do anything about that. A room filled with lava isn't exactly something you can copyright do to the fact it is common and a rather generic trap at that. Phil Vlasak wrote: Hi Thomas, I see a

Re: [Audyssey] question about video game developers

2009-01-14 Thread Thomas Ward
Hi Clement, That probably would work as well. Though I think the most practical solution in a fully accessible game is have something similar to the GMA scan/look key. When you press a key such as x it will say something like "sinking rock to the left in 5 feet. Sinking rock ahead in 2 feet. S

Re: [Audyssey] question about video game developers

2009-01-14 Thread dark
, January 15, 2009 3:31 AM Subject: Re: [Audyssey] question about video game developers Hi Thomas, I see a problem in reproducing the rocks in lava room. You could be in copyright infringement. I suggest giant marshmallows in a gigantic cup of hot chocolate. Or wood logs floating on a hot ste

Re: [Audyssey] question about video game developers

2009-01-14 Thread Thomas Ward
Hi Jim, Yeah, even I am amazed how much game technology has changed over the passed 30 years. I remember when the first handful of games like Pong, Demon Attack, Cosmic Ark, Atlantice, etc were released all the graphics were in black and white. Later games for the Atari like Packman, Centipede

Re: [Audyssey] question about video game developers

2009-01-14 Thread Jason Allen
Gamers Discussion list" > Sent: Wednesday, January 14, 2009 10:13 PM > Subject: Re: [Audyssey] question about video game developers > > > > Hi, > Yeah. When I start into the full 3D Tomb Hunter games there is several > traps or challenges I want to borrow from the T

Re: [Audyssey] question about video game developers

2009-01-14 Thread Phil Vlasak
dissolving carcasses of elephants in a lake full of acid. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, January 14, 2009 10:13 PM Subject: Re: [Audyssey] question about video game developers Hi, Yeah. When I start into the

Re: [Audyssey] question about video game developers

2009-01-14 Thread Thomas Ward
Hi, Yeah. When I start into the full 3D Tomb Hunter games there is several traps or challenges I want to borrow from the Tomb Raider games and see if I can make them accessible. The room with the lava would be one of the more interesting traps to work on. Lukás Hosnedl wrote: Hi, what I imag

Re: [Audyssey] question about video game developers

2009-01-14 Thread Jim Kitchen
Hi Thomas, I didn't know that games now had revolving video views and different hit points for different parts of the body etc. It has been a very long time since I could see a video game and I don't have anyone sighted around that plays them either. Sounds pretty good and realistic like you

Re: [Audyssey] question about video game developers

2009-01-14 Thread Lukás Hosnedl
t; Sent: Wednesday, January 14, 2009 2:44 AM Subject: Re: [Audyssey] question about video game developers The only way I could see this working is to have some sort of general ambiance audio that gives one a hint as to how far they're jumping. Of course there'd be problems there

Re: [Audyssey] question about video game developers

2009-01-14 Thread shaun everiss
s Discussion list" >Sent: Wednesday, January 14, 2009 2:44 AM >Subject: Re: [Audyssey] question about video game developers > > >>The only way I could see this working is to have some sort of general >>ambiance audio that gives one a hint as to how far they're jumping. Of c

Re: [Audyssey] question about video game developers

2009-01-14 Thread Lukás Hosnedl
ion list" Sent: Wednesday, January 14, 2009 2:44 AM Subject: Re: [Audyssey] question about video game developers The only way I could see this working is to have some sort of general ambiance audio that gives one a hint as to how far they're jumping. Of course there'd be problem

Re: [Audyssey] question about video game developers

2009-01-13 Thread Clement Chou
" To: "Gamers Discussion list" Sent: Tuesday, January 13, 2009 4:45 PM Subject: Re: [Audyssey] question about video game developers Hi Phil, Yeah, that might work for making that level accessible, but it also is a case in point where that accessibility comes at a cost to the sig

Re: [Audyssey] question about video game developers

2009-01-13 Thread Thomas Ward
Hi Phil, Yeah, that might work for making that level accessible, but it also is a case in point where that accessibility comes at a cost to the sighted gamer. While your method might make that level easy enough for us to play it would dramatically reduce the skill level required to play that l

Re: [Audyssey] question about video game developers

2009-01-13 Thread Thomas Ward
Hi Jim and all, It is not just that there are a lot of graphics to deal with, but modern games often allow you to change the camera angle to see the same screen from a different angle or point of view. The full 3D games especially do this as it is easier to see the same thing from multiple poin

Re: [Audyssey] question about video game developers

2009-01-13 Thread Thomas Ward
Hi, That is all too true. What most people fail to realise is there is a lot of indifference to accessibility, because most people simply aren't aware that we can even use a computer let alone play games etc. Here is a case in point. How many of you have gone to a job fair, showed up for an in

Re: [Audyssey] question about video game developers

2009-01-13 Thread Dakotah Rickard
f too but that's not the point), you probably > could find some voice actors who could do the job if you asked and > auditioned. > > Beware the Grue! > > Dark. > > > - Original Message - > From: "Jason Allen" > To: "Gamers Discussion list

Re: [Audyssey] question about video game developers

2009-01-13 Thread Phil Vlasak
o: "Gamers Discussion list" Sent: Monday, January 12, 2009 5:58 PM Subject: Re: [Audyssey] question about video game developers Hi Dakotah, Well said. My thoughts exactly. As a game developer myself i certainly know many games can be made accessible. on the other hand there are limits

Re: [Audyssey] question about video game developers

2009-01-13 Thread dark
t's not the point), you probably could find some voice actors who could do the job if you asked and auditioned. Beware the Grue! Dark. - Original Message - From: "Jason Allen" To: "Gamers Discussion list" Sent: Tuesday, January 13, 2009 11:18 AM Subject:

Re: [Audyssey] question about video game developers

2009-01-13 Thread Jason Allen
I absolutely love Phoenix Wright. They're my favorite DS games of all time and I've played every one all the way through. Finishing the last Pheonix Wright was a sad, sad day. This list keeps bringing up absolute gems. What makes Pheonix Wright so great is the story. It's more like a modern text ad

Re: [Audyssey] question about video game developers

2009-01-13 Thread dark
I sort of thought Df was an aski game, which personally I've never worked out an efficient way of playing, owing to the lack of a braille display. On the other hand, I've not tried any aski games sinse Hal V9 introduced the repeat punctuation and find in Vf functions, both of which I thin

Re: [Audyssey] question about video game developers

2009-01-13 Thread dark
Hi Jason. Yep, I phoned capcom Uk. It was deffinately over a low vision access issue, --- principley the fact that they didn't bother releasing the Mega man aniversary collection in the Uk. I wanted to talk to them, sinse basically this meant complete lack of 2D platformers for me to play.

Re: [Audyssey] question about video game developers

2009-01-13 Thread Orin
Hm. I've tried DF and really couldn't get anyware with it unfortunately. On Jan 13, 2009, at 5:31 AM, Jason Allen wrote: Capcom really? I thought Capcom was a fan driven company. I entered accessible development for two main reasons. One, I have family members who are vision impaired and two,

Re: [Audyssey] question about video game developers

2009-01-13 Thread Jason Allen
Capcom really? I thought Capcom was a fan driven company. I entered accessible development for two main reasons. One, I have family members who are vision impaired and two, precisely because the market was small. The day Nintendo moves into accessible entertainment is the day me and many others ar

Re: [Audyssey] question about video game developers

2009-01-13 Thread dark
Hi John. I must admit, I'm incredibly doubtful about changing the minds of the mainstream game companies at all on this issue for the precise reasons you mention. Access costs money, big companies do not like spending money. while I fully support igda's efforts, and would be the first to jum

[Audyssey] question about video game developers

2009-01-13 Thread John Bannick
Jason, Developers don't make their games blind-accessible because: 1. They don't think about it. 2. They work for business people who want to maximize (or even achieve) profit. I've been coding user interfaces, including games, professionally for 30 years. It's rare to get any direction at all f

Re: [Audyssey] question about video game developers

2009-01-12 Thread Thomas Ward
Hi Dakotah, Well said. My thoughts exactly. As a game developer myself i certainly know many games can be made accessible. on the other hand there are limits to how far I can go with accessibility. Obviously anything specifically requiring vision won't work at all. Often times there is simply

Re: [Audyssey] question about video game developers

2009-01-12 Thread Thomas Ward
Hi, The "don't call us we will call you" mentality is the usual responce from major corperations. Let's face the truth. They don't want to hear from us. We are simply an annoying minority to them. The Kolesar Brothers wrote: Now this is true. Why must everything have to be special? Now let's b

Re: [Audyssey] question about video game developers

2009-01-12 Thread Thomas Ward
Hi Jason, It is a lot more complicated than you perhaps realize. There is a lot more involved than a choice to have or not have accessibility. You and others might find this difficult to except, but there are some things that can never be and never will be accessible to us for a number of reas