Hi Yohandy,
I agree that difficulty and trophies are both good aspects to have in a
game. Eventually I would like to add a trophy system in my games, but
since I am running out of time before Christmas i doubt I'll be putting
one in to MOTA right away. However, a system of rewards is always fun
Hi Scott,
Well, if we are talking about scoring and posting those scores to a
score board the save game feature should be disabled in order to make it
fairfor everyone posting to the score board. The GMA engine does this in
games like GMA Tank Commander. You can choose to play the game by
sele
rom: "Ryan Strunk"
To: "'Charles Rivard'" ; "'Gamers Discussion list'"
Sent: Tuesday, October 06, 2009 1:50 PM
Subject: Re: [Audyssey] the save game option
Charles et al,
I'm going to try to put this across in the best way I can withou
work at a thing in
> order to be good at it. If we as gamers allow ourselves to be coddled by
> games that are too easy, we can't ever raise that bar.
>
> Ryan
>
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
Of Charles Rivard
Sent: Monday, October 05, 2009 10:48 PM
To: Gamers Discussion list
Subject: [Audyssey] the save game option
If there is an option of a game that I never use, I certainly would not
complain about it being there. That would make no sense. The key is that
it is an option, not a
If there is an option of a game that I never use, I certainly would not
complain about it being there. That would make no sense. The key is that
it is an option, not a demand that you must use it. It's up to each gamer
as to whether he or she uses it. What could be unfair about that?
---
Sh