aah, well if the story is good and I don't have to keep trying to review the
screen like in other interpriters then yeah that would be cool.
At 03:32 p.m. 8/12/2008, you wrote:
Hi,
Yes. The thing to keep in mind is that if I were to add sounds and music I
would not be able to release this as a
Dark. I don't have much time to go over there. If you could tell people my
alternate email address is
[EMAIL PROTECTED]
That would be great.
I'll have to sort out this email problem this week.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Hi Michael,
No, what I currently have in mind would not require any guess work as
far as commands and special frazes goes unless it was a password to
unlock something in an adventure. By and large I plan to use a universal
command structure such as typing the word save in the command entry
Interestingly enough, in the early days of Sryth, his Gmness was actually
toying with adding shortcut keys much in that way as an accessibility
aide, this was before he found out about speed of clicking links with
screen readers, and yes the other adventures for this location text
hi,
I love Sryth but I also wish the user interface was a littlemore
friendly. I hate having to tab or arrow around looking for the right
button or link on the page. it would be easier just to type quit,
save,help, etc and be done with it. It is partly the inspiration for
this game, but I
Hi Shaun,
Can't say for certain yet. As I mentioned before adding sound effects,
music, etc would greatly increase production costs. Besides production
costs by doing so i can pretty much toss cross platform out the Window.
Even with something like SDL cross platform game development is really
Hi dark,
Yeah, i have thought of that too. This would not be specifically an
accessible game so to speak. It could apeal to any sighted or blind RPG
gamer alike. Text is the one interface blind and sighted gamers both share.
As for adding mouse support and that sort of thing I'd need to add SDL
Hi Dark,
Oh, I see what you mean. After creating your character have an adventure
list that comes up that lists all the possible locations or possible
adventures to choose from for your character.
Choose an Adventure.
(1) A Haunting in Blackwood
(2) Captured by River Pirates
(3) Lair of the
Ah, fair enough. but tom, if as I think you said you were planning on a
command line style interface anyway, allbeit one with some quick
custome commands and menues, then there's no reason why a sited player would
need the mouse to click on stuff at all.
though If interpreters tend to
That was what I meant, but it very much depends upon the way you want to go.
if you did it that way you could do the Eamon thing about having your
character adventure in any place, any time, any circumstances that you could
imagine.
The alternative is doing things Sryth style, having one
Hi,
Well, I guess the main difference is that muds are played online using a
mud client and what I plan to create is an RPG you will install to your
system. I am not planning on any pvp type play and it is all basically a
text version of table top Dungions and Dragons style RPG with the game
Well it wouldn't need to be anything professional.
but yeah I hear you.
At 04:49 p.m. 8/12/2008, you wrote:
Hi Shaun,
Can't say for certain yet. As I mentioned before adding sound effects, music,
etc would greatly increase production costs. Besides production costs by doing
so i can pretty much
Hi Dark,
If it sounds like Sryth that is what comes immediately to mind since I
play it a lot. Though, right now I am just brain storming coming up with
different ideas and looking at it from different angles. There are
certainly better RPG story lines than sryth like the whole Heroes of
Hi Dark,
I like the second option as well. Having one world with all the
adventures tying into each other is certainly more interesting to me
than having 50 totally unrelated quests to pick from. For me part of the
joy of playing an RPG like Sryth is living and dying in a fantacy world
where
I happen to like both those muds; I go by Albrand on Materia Magica and
Braedan on AlterAeon. The one thing I have found challenging on Materia
Magica's quests is trying to find specific places, especially in New
Rigel...there's so many shops etc. it's hard to remember where they all
Hi Shaun,
What exactly is that suppose to mean? Just because I might decide to use
a generic interface such as text doesn't mean the game won't be
professionally written. In fact, C++ is one of the languages I am
cirtified for, and have been developing stuff in C++ since 98 or 99.
Going on
Hi Dark,
Yep. I love command line interfaces. In many ways they can be faster to
play than arrowing through a list of50 commands. Type look and you
view the entire room. Type save and it saves your game. Type north
and you walk north through the door ahead. I really miss those kinds of
games.
Hi,
I didn't know that. Fairly interesting. Yeah, screen readers have come a
long ways as far as web access goes, but it would be nice to not have to
tab around to a link though.
dark wrote:
Interestingly enough, in the early days of Sryth, his Gmness was
actually toying with adding shortcut
Hi Shaun,
Hopefully, as long as your screen reader was set to speak all it should
capture all of the text on the screen when the screen refreshes. If not
you can set a frame or similar speak window around the area to
automatically announce new info like that.
shaun everiss wrote:
aah, well
I meant the sounds wouldn't have to be off profesional standard if at all.
In fact they could just be voiceovers of things which I am more than happy to
do and maybe some clicks and beeps maybe some footsteps and fighting sfx, but
if its to much trouble and you don't want to go comercial and
That was back in late 2004, when Sryth was a very small game indeed and very
much stil in developement.
Personally, i really don't mind tabbing through options at all, especially
in an rpg game, for example when examining a big hall of items from a
battle, I find it quicker to hit tab hit
Hi Tom.
That is what I mean by a similar structure to Sryth, a large overview world
with adventures set in it, which modify the world in general.
Sryth is of course not the only game to have that sort of system, any good
tabletop will work like that, as have some of the mainstream games that
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