[gdal-dev] Can not open bigtiff file using gdal1.10 API saved by photoshop cs6

2014-02-25 Thread ridgewang
Hi, I have created a bigtiff file with over 3GB filesize using gdal 1.10 API , then I do some simple edition and save the result tiff image using photoshop cs6. Now I cannot open the result tiff file saved by ps cs 6 using gdal api, it reports that interger overflow and cannot process zero str

Re: [gdal-dev] WAsP map output for ogr

2014-02-25 Thread Even Rouault
Vincent, > > I'd like to develop a ogr driver to create .map files used by WAsP > > > The .map files contains height contours and roughness zones, the former > are linestrings with an height attribute, the later are linestrings that > separate two adjacent poly

[gdal-dev] GDAL C# bindings - using rasterlite and spatialite in the same database

2014-02-25 Thread Marcel Gangwisch
Hi *, I use the following command: rasterliteDriver.CreateCopy("RASTERLITE:GeoDatabase.db,TABLE=raster_test", source, 1, options, null, null); to read every gdal raster in my rasterlite database. After reading I'm also able to read another raster of vector file into the sqlite database. Eve

Re: [gdal-dev] Help with color map for raster grid

2014-02-25 Thread Chaitanya kumar CH
Daniel, You can build your own colour table using the api. In not familiar with the C# interface but for C, you can refer to http://gdal.org/classGDALColorTable.html -- Best regards, Chaitanya Kumar CH On 25-Feb-2014 8:58 pm, "windchaser" wrote: > Chaitanya, > > Thanks for your prompt reply. I

Re: [gdal-dev] Help with color map for raster grid

2014-02-25 Thread windchaser
Chaitanya, Thanks for your prompt reply. I think I would like to use display engine, but I am still trying to figure out which function I need to use to 'load a different color table'. I am using GDAL with C# in a VS2010 project. Below is the function that opens the raster text file and returns th

[gdal-dev] WAsP map output for ogr

2014-02-25 Thread Vincent Mora
Hi, I'd like to develop a ogr driver to create .map files used by WAsP The .map files contains height contours and roughness zones, the former are linestrings with an height attribute, the later are linestrings that separate two adjacent polygons with a roughn