On 3/23/10, DJ Delorie d...@delorie.com wrote:
Looks like a fundamental design issue. We use the X layer to draw
lines, which includes pads, but with the tiny offsets in the x,y
points, we end up passing two points to the X layer that have the same
coordinates, so it draws a zero-angle line.
On Thu, 2010-03-25 at 06:34 +, Ineiev wrote:
On 3/23/10, DJ Delorie d...@delorie.com wrote:
Looks like a fundamental design issue. We use the X layer to draw
lines, which includes pads, but with the tiny offsets in the x,y
points, we end up passing two points to the X layer that have
Hi,
On 3/25/10, Peter Clifton pc...@cam.ac.uk wrote:
Patch looks good, but I'm not sure it is necessary to pass 5 vertices
(manually closing the polygon).
Quite right, thank you; I've updated it in repo.or.cz:
http://repo.or.cz/w/geda-pcb/dti.git/shortlog/refs/heads/ineiev-dspdances.squashed
I thought it was a very well-known feature; it was reported in 2007
([1]http://sourceforge.net/tracker/?func=detailaid=1800872group_id
=73743atid=538811);
Yes, but that bug report came with a request explicitly asking that it
not be fixed!
References
1.
Yes, but that bug report came with a request explicitly asking that it
not be fixed!
Okay, yes it's amusing, but is there really a justifiable reason *not* to
fix it?
It's *not* expected behavior. It looks and feels and acts like a bug.
I wasted quite a bit of time before thinking to
I'm having an issue exporting my board from PCB as a gerber.
Please take a look at this screenshot: http://flickr.com/gp/oskay/L98vvn
The pads look normal-- square to the page --in PCB, but are rotated strangely
when I export as gerber.
The footprint, as it appears in my PCB document is:
On Tue, Mar 23, 2010 at 3:09 PM, Windell H. Oskay wind...@oskay.net wrote:
I'm having an issue exporting my board from PCB as a gerber.
Please take a look at this screenshot: http://flickr.com/gp/oskay/L98vvn
The pads look normal-- square to the page --in PCB, but are rotated strangely
That's really wierd.
The exports are correct, the GUI is wrong - your footprint really does
have oddly rotated pads:
Pad[-6703 -1 -6700 1 ...
That's a dX of 3 and a dY of 2. If you enable thindraw (the | key) it
shows the correctly rotated outlines.
Debugging...
On Mar 23, 2010, at 1:19 PM, DJ Delorie wrote:
That's really wierd.
The exports are correct, the GUI is wrong - your footprint really does
have oddly rotated pads:
Pad[-6703 -1 -6700 1 ...
That's a dX of 3 and a dY of 2. If you enable thindraw (the | key) it
shows the
Looks like a fundamental design issue. We use the X layer to draw
lines, which includes pads, but with the tiny offsets in the x,y
points, we end up passing two points to the X layer that have the same
coordinates, so it draws a zero-angle line. If you zoom in far
enough, eventually rotates the
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