Can this be disabled on a per-board or per-poly basis? I'm trying to
use it to preserve etchant, but it's difficult to get enough coverage
without getting too close to the traces and such.
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The PolyArea is value specifies the minimum area a
poly region must have to survive a MorphPolygon()
operation.
Use the :MorphPolygon(Object) command to restore
the dead copper areas larger than PolyArea to the
board. This command converts the disjoint copper areas
into separate polygons. The
Use the :MorphPolygon(Object) command to restore
the dead copper areas larger than PolyArea to the
board. This command converts the disjoint copper areas
into separate polygons. The object that the cursor
must be over is the remaining (i.e. non-removed)
portion of the polygon.
Does it
--- DJ Delorie [EMAIL PROTECTED] wrote:
Does it convert them to independent polygon objects,
or just tag it to
be not-split? In this case, it would be better to
leave it as a big
rectangle and do the clearance on the fly, so one
could edit the board
and have the polygon follow it (like
That's similar to what I do for teardrops, but it helps to be able to
tweak the poly clearances without having to go through all that.
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The clearances can be tweaked while observing them
using the check polygons setting. There is no all
that involved in the tweaking process.
There is a danger to morphing and directly exporting a
gerber however: A restored region could intersect
multiple joined line and thus cause a change in the
The clearances can be tweaked while observing them using the check
polygons setting.
Good point.
There is a danger to morphing and directly exporting a gerber
however: A restored region could intersect multiple joined line
and thus cause a change in the topology.
So... it's safe only if
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