On 03/08/2014 08:32 PM, Paka wrote:
cannot see that this:
https://chrome.google.com/webstore/detail/gimp-on-rollapp/eodhmnkhmnkmimhckfpkgmbmcgjkaddo?hl=en
is much different than what would result from involvement with steam. For
the record, I do not want to see steam support and believe goo
* Daniel Sabo [01-01-70 12:34]:
> I don't think it's fair to call that a consensus. We are currently at
> a point where no one sees a sufficient reason to do it to overcome the
> moral niggles about supporting another proprietary platform.
>
> If someone was to figure out what exactly is required
On Fri, Mar 7, 2014 at 3:58 AM, Daniel Sabo wrote:
> When we talk about taking up developer time asking to implement a
> (windows specific) auto-update system, which will also require a
> server side system to be set up and maintained, is a lot more work to
> take on. It is safe to say that won't
> Simon is right, auto-updates are nice. I think GIMP should implement an
> auto-update function for Windows. Perhaps the code for this can be copied
> from Firefox.
When we talk about taking up developer time asking to implement a
(windows specific) auto-update system, which will also require a
s
2014-03-07 2:06 GMT+01:00 Simon Budig :
> As for "pushing": I did not use that word in my mail. However, it is
> easy to imagine that gimp availability on steam might convince people to
> create an account, if only for the oh-so-convenient auto-updates. And
> immediately we are in the situation I
Ofnuts (ofn...@laposte.net) wrote:
> Your reasoning seems to imply that Steam will become the sole source for
> Gimp downloads, while as I understand it it will only be an additional
> source. Making Gimp available on Steam would not be pushing people towards
> Steam, it would make Gimp more easily
On 03/06/2014 09:01 PM, Simon Budig wrote:
Secondly I believe that we have a certain responsibility towards the
privacy of our users. By using Steam we are encouraging people to create
an account there, provide download statistics as well as (to an unknown
extent) usage data. We let them generate
On 6.3.2014 at 1:59 PM Alexandre Prokoudine wrote:
To reiterate... To the best of my understanding there is no long-term
strategy for involvement with Steam whatsoever, other than "it would
be cool, eh?" which is no strategy at all. Hence any voting or similar
activities, in my opinion, make ve
Sam Gleske (sam.mxra...@gmail.com) wrote:
> I'm curious to hear Simon's opinions since he openly admitted he was one of
> the "against" parties.
Ok, so let me detail some of my concerns. I want to have it clear
however, that this is not some sort of "official" statement from the
gimp team, this is
On Thu, Mar 6, 2014 at 1:33 PM, Sam Gleske wrote:
> On Thu, Mar 6, 2014 at 1:14 PM, Christopher Curtis wrote:
>
> > Putting GIMP into the hands of tens of thousands of users
> > who are probably not on the primary platform (i.e. Linux) may siphon
> > off valuable developer resources.
>
> In what
On Thu, Mar 6, 2014 at 1:14 PM, Christopher Curtis wrote:
> Speaking strictly as a reader of the mailing list, the GIMP project is
> woefully understaffed. Putting GIMP into the hands of tens of thousands of
> users who are probably not on the primary platform (i.e. Linux) may siphon
> off valuabl
On Thu, Mar 6, 2014 at 12:31 PM, Sam Gleske wrote:
Hopefully, others will add on to that pros/cons list so that core devs can
> make an informed decision.
Speaking strictly as a reader of the mailing list, the GIMP project is
woefully understaffed. Putting GIMP into the hands of tens of thousa
On Thu, Mar 6, 2014 at 7:59 AM, Alexandre Prokoudine <
alexandre.prokoud...@gmail.com> wrote:
> TL;DR: there is no consensus on Steam yet.
>
For myself, at least, that's promising. I was willing to drop the subject
entirely with no further discussion based on your feedback response. I
don't fol
> the core team's opinion currently is that supporting a proprietary software
> delivery platform doesn't feel right.
I took from this that either drawoc didn't really want to do it or
someone else had explicitly asked him not to.
There are several people who have legitimate gripes we this idea
On Thu, Mar 6, 2014 at 4:41 PM, Daniel Sabo wrote:
>> the core team's opinion currently is that supporting a proprietary software
>> delivery platform doesn't feel right.
>
> I took from this that either drawoc didn't really want to do it or
> someone else had explicitly asked him not to.
This wa
Alexandre Prokoudine (alexandre.prokoud...@gmail.com) wrote:
> Also, I don't understand neither why we are having this conversation,
> nor where the word "consensus" came from. I implied no consensus.
You wrote "the core team's opinion currently is", which implies that the
core team (whoever that
On Thu, Mar 6, 2014 at 4:07 PM, Daniel Sabo wrote:
> Sorry, the last time I heard about this before you posted this email
> was you saying on IRC that drawoc had volunteered to do a build. I am
> really not clear at this point why you posted a message saying we had
> rejected the idea.
OK, I obvio
Sorry, the last time I heard about this before you posted this email
was you saying on IRC that drawoc had volunteered to do a build. I am
really not clear at this point why you posted a message saying we had
rejected the idea.
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On Thu, Mar 6, 2014 at 3:40 PM, Daniel Sabo wrote:
>> Which part of "we have a contributor willing to maintain a build for
>> Steam," in my previous email do I need to clarify?
>
> Levels of enthusiasm. If Michael wants to do it then there is not a
> consensus stopping him from doing so; my interpr
> Which part of "we have a contributor willing to maintain a build for
> Steam," in my previous email do I need to clarify?
Levels of enthusiasm. If Michael wants to do it then there is not a
consensus stopping him from doing so; my interpretation of your email
was that he was only going to do it
On Thu, Mar 6, 2014 at 3:05 PM, Daniel Sabo wrote:
> If someone was to figure out what exactly is required to distributed
> via Steam and volunteer to get everything in order...
Which part of "we have a contributor willing to maintain a build for
Steam," in my previous email do I need to clarify?
I don't think it's fair to call that a consensus. We are currently at
a point where no one sees a sufficient reason to do it to overcome the
moral niggles about supporting another proprietary platform.
If someone was to figure out what exactly is required to distributed
via Steam and volunteer to
On Sun, Feb 9, 2014 at 8:48 AM, Abraham Levi Mireles Alvarez wrote:
> It would be amazing if we could use steam by using a trustable and
> multiplataform installer plus... you guys could post updates without
> us having to download gimp all over again whenever a new version
> is real eased. Plus
On Tue, Feb 11, 2014 at 3:45 AM, Sam Gleske wrote:
> On Mon, Feb 10, 2014 at 2:26 PM, Gez wrote:
>
>> What about the source code? Does the Steam platform provide a way to
>> distribute the sources of GIMP?
>
>
> Not that I'm aware of. If so, then I've not seen any software (gaming or
> otherwis
Accidentally replied directly... here goes again. This mailing list should
really change the default reply-to on outgoing mailings.
On Mon, Feb 10, 2014 at 2:26 PM, Gez wrote:
> What about the source code? Does the Steam platform provide a way to
> distribute the sources of GIMP?
Not that I'm
El lun, 10-02-2014 a las 13:57 -0500, Sam Gleske escribió:
> Also, Steam allows DRM free packages (i.e. you install via steam but you
> can take the software out of steam and run it without steam even if steam
> is not installed or running). So I think no modification would be required
> from a de
On Mon, Feb 10, 2014 at 1:57 PM, Sam Gleske wrote:
> ...but on an average daily basis there's more than 5 million users logged
> into Steam using the distribution platform. The largest of it's kind.
>
I should probably back up with a source for statistics. Luckily, Valve
provides Steam stats.
On Mon, Feb 10, 2014 at 1:57 PM, Sam Gleske wrote:
> Sure, the on-the-fly updates are no problem for a Linux edition of Steam.
>
I meant to say "Linux edition of GIMP."
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Personally I'd use the Steam version of Gimp if it were available. Sure,
the on-the-fly updates are no problem for a Linux edition of Steam. But on
Mac and Windows there's no such auto-updating functionality (due to the
drawbacks of the OS) and GIMP rightly does not try to fill that gap.
In addi
El dom, 09-02-2014 a las 17:53 +0100, Michael Schumacher escribió:
> On 09.02.2014 16:24, Gez wrote:
>
> > As far as I know, Steam is a Debian derivative. Technically Debian
> > packages should work, so no extra work should be needed since Debian is
> > pretty much up to date with GIMP (at least o
On 09.02.2014 16:24, Gez wrote:
> As far as I know, Steam is a Debian derivative. Technically Debian
> packages should work, so no extra work should be needed since Debian is
> pretty much up to date with GIMP (at least on testing, I'm not sure what
> Steam uses).
Do not confuse Steam with SteamO
El dom, 09-02-2014 a las 20:20 +0400, Alexandre Prokoudine escribió:
> On Feb 09 2014, 19:25 Gez wrote:
>
> > GIMP is way beyond the stage of getting exposure and growing a userbase.
>
> I have some very serious doubts about that :)
What I meant is that "exposure" is something GIMP already has.
On Feb 09 2014, 19:25 Gez wrote:
> GIMP is way beyond the stage of getting exposure and growing a userbase.
I have some very serious doubts about that :)
> The attention should be put on making it better and more suitable to its
> target audience, and that requires devolopers and a lot of work,
El dom, 09-02-2014 a las 12:24 -0300, Gez escribió:
> As far as I know, Steam is a Debian derivative. Technically Debian...
Sorry for the double-posting. My connection is having hiccups.
Gez.
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El dom, 09-02-2014 a las 10:31 +0400, Alexandre Prokoudine escribió:
> On Sun, Feb 9, 2014 at 10:13 AM, Abraham Levi Mireles Alvarez wrote:
> >
> > I think the main benefit would be in the distribution and secondly in the
> > exposure.
>
> I understand that you are excited about Krita + Steam, bu
Am 2014-02-09 12:59, schrieb Michael Schumacher:
On 09.02.2014 07:13, Abraham Levi Mireles Alvarez wrote:
I think the main benefit would be in the distribution and secondly in
the exposure.
Will this require users to get a Steam account to download/use software
from this platform then? Seems
On 09.02.2014 07:13, Abraham Levi Mireles Alvarez wrote:
> I think the main benefit would be in the distribution and secondly in
> the exposure.
Will this require users to get a Steam account to download/use software
from this platform then? Seems to be a very hot topic according to some
quick se
On Sun, Feb 9, 2014 at 10:13 AM, Abraham Levi Mireles Alvarez wrote:
>
> I think the main benefit would be in the distribution and secondly in the
> exposure.
I understand that you are excited about Krita + Steam, but there are
people who are not familiar with Steam at all, myself included.
Why
I think the main benefit would be in the distribution and secondly in the
exposure.
I am no developer But I know that it’s easy to keepe everyone on the latest
version an Steam is a trustable distribution place (more than the old one
that’s for sure).
On Feb 8, 2014, at 11:04 PM, Alexandre Pr
On Sun, Feb 9, 2014 at 8:48 AM, Abraham Levi Mireles Alvarez wrote:
> Now I am sure you will be worried with the GNU and free software stuff.
Not worried here, but not understanding the benefit of this either.
> It would be amazing if we could use steam by using a trustable and
> multiplataform i
Hello Gimp developers it’s me with a simple suggestion. I was wondering if you
guys would consider using steam as another distribution platform. Now I am sure
you will be worried with the GNU and free software stuff. But I have good some
good news
KRITA a fellow open source proyect is doing it
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