On 04/16/2011 04:36 AM, houghi wrote:
On Wed, Apr 06, 2011 at 06:15:52PM -0700, Patrick Horgan wrote:
The command and output is:
houghi@penne : gimp --verbose --batch-interpreter plug-in-script-fu-eval -i -b "(script-fu-fuzzy-border
What not ask Google and Ubuntu folks for a few full time programmers to work on
the GIMP? Google is so innovated they would probably be glad to help
--
billn (via gimpusers.com)
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On Tue, Apr 19, 2011 at 2:31 PM, billn wrote:
What not ask Google and Ubuntu folks for a few full time programmers to work
on the GIMP?
http://prokoudine.info/blog/2011/02/why-gimp-and-inkscape-are-not-sponsored-by-linux-vendors/
Google is so innovated they would probably be glad to
The point is Google programmers could help put 2.8 stable out faster. Clean up
code, Someone to work full time on the project.
On Tue, Apr 19, 2011 at 2:31 PM, billn wrote:
What not ask Google and Ubuntu folks for a few full time programmers to work
on the GIMP?
The point is Google programmers could help put 2.8 stable out faster. Clean
up code, Someone to work full time on the project.
I believe google has sponsored some students in the Google Summer of
Code for GIMP.
Not full time, but a contribution nonetheless.
-Stefan Maerz
On Tue, Apr 19, 2011 at 02:00:11AM -0700, Patrick Horgan wrote:
I assume from your previous emails that you understand fuzzyborder and its
arguments.
I do. At least I understand the arguments
Unfortunately, it's written to work with an image in gimp, not a
file on the harddisk.
OK.
My point is Google has a hired staff to put engineers on Gimp full time. The
developers are good people buy do not have the resources to work on Gimp full
time. I understand that. Google will get the 16-bit per channel and other
features up to snuff.
Google will not dictate the direction of
On Tue, Apr 19, 2011 at 8:38 PM, billn wrote:
My point is Google has a hired staff to put engineers on Gimp full time.
The developers are good people buy do not have the resources to work on Gimp
full time.
understand that. Google will get the 16-bit per channel and other features
up to
On Tue, 2011-04-19 at 04:24 +0400, Alexandre Prokoudine wrote:
On 4/19/11, Leonard Evens wrote:
I keep posing questions about this but so far I haven't gotten a useful
response.
You think reference to LensFun is not useful?
I don't remember being told about this.
But it turns out that I
On Tue, 2011-04-19 at 04:24 +0400, Alexandre Prokoudine wrote:
On 4/19/11, Leonard Evens wrote:
I keep posing questions about this but so far I haven't gotten a useful
response.
You think reference to LensFun is not useful?
I don't remember being told about this.
But it turns out that I
On Tue, Apr 19, 2011 at 9:08 PM, Leonard Evens wrote:
What I don't understand is how I managed to have the library installed
without the plugin.
UFRaw depends on it.
Alexandre Prokoudine
http://libregraphicsworld.org
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Hi Folks,
Can anyone teach me how to do the steps described in the article How do I
Import Alpha Textures? (
http://unity3d.com/support/documentation/Manual/HOWTO-alphamaps.html) but
with GIMP?
Is special, how can I create an explicit alpha channel that I can
manipulate?
Thanks everybody!
Fred
On 04/19/2011 10:35 PM, Frederico Zveiter wrote:
Hi Folks,
Can anyone teach me how to do the steps described in the article How
do I Import Alpha Textures?
(http://unity3d.com/support/documentation/Manual/HOWTO-alphamaps.html)
but with GIMP?
Is special, how can I create an explicit alpha
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