Re: Timer labels in GNOME Games

2014-09-17 Thread Claude Paroz
Le mercredi 17 septembre 2014 à 00:45 +0200, Christian Kirbach a écrit : Hello, for some reason the German team can not perform any actions for a particular Vertimus module. None of the available actions trigger any change at all, even for me as language coordinator.

Re: Timer labels in GNOME Games

2014-09-16 Thread Christian Kirbach
Hello, for some reason the German team can not perform any actions for a particular Vertimus module. None of the available actions trigger any change at all, even for me as language coordinator. https://l10n.gnome.org/vertimus/133241/18 Has someone seen something similar? Can the Vertimus

Re: Timer labels in GNOME Games

2014-09-13 Thread Claude Paroz
Le mercredi 10 septembre 2014 à 19:45 -0500, Michael Catanzaro a écrit : Hi translators, (...) The upshot is that your translation might be broken too. I figure the easiest way around this is to just not mark the string for translation, so that's what I'd like to do. If anyone needs these

Re: Timer labels in GNOME Games

2014-09-13 Thread Michael Catanzaro
On Sat, 2014-09-13 at 15:22 +0200, Claude Paroz wrote: Le mercredi 10 septembre 2014 à 19:45 -0500, Michael Catanzaro a écrit : Hi translators, (...) The upshot is that your translation might be broken too. I figure the easiest way around this is to just not mark the string for

Timer labels in GNOME Games

2014-09-10 Thread Michael Catanzaro
Hi translators, Is anyone translating the timer labels in GNOME Games? I'm asking about the labels on the clocks in Chess, Tetravex, Mines, Hitori, and Mahjongg. These horrible things: /* Translators: sorry. This is the clock label when the game has exceeded * one hour