Re: NSSound

2009-06-03 Thread Fred Kiefer
Hi Stefan, I only had a quick glance at your new code. I definitely support the idea of supporting the new MacOSX methods on NSSound, but haven't had the time to see, whether there is a way of supporting them with the old openaudio interface. What I don't understand is what we gain/loose by

Re: NSSound

2009-06-03 Thread Stefan Bidigaray
Fred, To tell you the truth, I'm still playing around quite a bit with this. I'll make sure to change the class version once I get home tonight. I just wrote a really long list of stuff I dislike about having gnustep_sndd and using OpenAL instead of portaudio, but I decided not to send that.

Re: NSSound

2009-06-03 Thread David Chisnall
On 3 Jun 2009, at 13:34, Stefan Bidigaray wrote: I just wrote a really long list of stuff I dislike about having gnustep_sndd and using OpenAL instead of portaudio, but I decided not to send that. Really, I think the most compeling reason that I went with OpenAL is for how simple it is,

Re: NSSound

2009-06-03 Thread Xavier Glattard
David Chisnall a écrit : On 3 Jun 2009, at 13:34, Stefan Bidigaray wrote: I just wrote a really long list of stuff I dislike about having gnustep_sndd and using OpenAL instead of portaudio, but I decided not to send that. Really, I think the most compeling reason that I went with OpenAL

Re: NSSound

2009-06-03 Thread Stefan Bidigaray
On Wed, Jun 3, 2009 at 9:17 AM, Xavier Glattard xavier.glatt...@online.frwrote: Just an idea : http://jackaudio.org/ Before settling on OpenAL I took a look at all the popular sound servers out there (even thought about using PulseAudio). I can't really remember why I didn't pick it, but I'll

Re: NSSound

2009-06-03 Thread Stefan Bidigaray
On Wed, Jun 3, 2009 at 9:17 AM, Xavier Glattard xavier.glatt...@online.frwrote: Just an idea : http://jackaudio.org/ Before settling on OpenAL I took a look at all the popular sound servers out there (even thought about using PulseAudio). I can't really remember why I didn't pick it, but I'll

Re: NSSound

2009-06-03 Thread Xavier Glattard
Stefan Bidigaray a écrit : On Wed, Jun 3, 2009 at 9:17 AM, Xavier Glattard xavier.glatt...@online.fr mailto:xavier.glatt...@online.fr wrote: Just an idea : http://jackaudio.org/ Before settling on OpenAL I took a look at all the popular sound servers out there (even thought about

Re: NSSound

2009-06-03 Thread Stefan Bidigaray
On Wed, Jun 3, 2009 at 10:37 AM, Xavier Glattard xavier.glatt...@online.frwrote: I just have a quick look on OpenAL: it's is a powerful API, dedicated to 3D audio and gaming. The project is mostly supported by Creative. Creative is the main contributer to the spec but only maintains the

Re: NSSound

2009-06-03 Thread Stefan Bidigaray
On Wed, Jun 3, 2009 at 11:14 AM, Stefan Bidigaray stefanb...@gmail.comwrote: Well, looking more into it I have 2 major problem with JACK, even though it is a great API. JACK now has 2 APIs, JACK1 and JACK2. JACK1 doesn't support Windows, meaning we wouldn't be able to play sound there.