Hi Stefan,
I only had a quick glance at your new code. I definitely support the
idea of supporting the new MacOSX methods on NSSound, but haven't had
the time to see, whether there is a way of supporting them with the old
openaudio interface. What I don't understand is what we gain/loose by
Fred,
To tell you the truth, I'm still playing around quite a bit with this. I'll
make sure to change the class version once I get home tonight.
I just wrote a really long list of stuff I dislike about having gnustep_sndd
and using OpenAL instead of portaudio, but I decided not to send that.
On 3 Jun 2009, at 13:34, Stefan Bidigaray wrote:
I just wrote a really long list of stuff I dislike about having
gnustep_sndd and using OpenAL instead of portaudio, but I decided
not to send that. Really, I think the most compeling reason that I
went with OpenAL is for how simple it is,
David Chisnall a écrit :
On 3 Jun 2009, at 13:34, Stefan Bidigaray wrote:
I just wrote a really long list of stuff I dislike about having
gnustep_sndd and using OpenAL instead of portaudio, but I decided not
to send that. Really, I think the most compeling reason that I went
with OpenAL
On Wed, Jun 3, 2009 at 9:17 AM, Xavier Glattard
xavier.glatt...@online.frwrote:
Just an idea : http://jackaudio.org/
Before settling on OpenAL I took a look at all the popular sound servers out
there (even thought about using PulseAudio). I can't really remember why I
didn't pick it, but I'll
On Wed, Jun 3, 2009 at 9:17 AM, Xavier Glattard
xavier.glatt...@online.frwrote:
Just an idea : http://jackaudio.org/
Before settling on OpenAL I took a look at all the popular sound servers out
there (even thought about using PulseAudio). I can't really remember why I
didn't pick it, but I'll
Stefan Bidigaray a écrit :
On Wed, Jun 3, 2009 at 9:17 AM, Xavier Glattard
xavier.glatt...@online.fr mailto:xavier.glatt...@online.fr wrote:
Just an idea : http://jackaudio.org/
Before settling on OpenAL I took a look at all the popular sound servers
out there (even thought about
On Wed, Jun 3, 2009 at 10:37 AM, Xavier Glattard
xavier.glatt...@online.frwrote:
I just have a quick look on OpenAL: it's is a powerful API, dedicated to 3D
audio and gaming. The project is mostly supported by Creative.
Creative is the main contributer to the spec but only maintains the
On Wed, Jun 3, 2009 at 11:14 AM, Stefan Bidigaray stefanb...@gmail.comwrote:
Well, looking more into it I have 2 major problem with JACK, even though
it is a great API. JACK now has 2 APIs, JACK1 and JACK2. JACK1 doesn't
support Windows, meaning we wouldn't be able to play sound there.