> An alternative approach is to separate your simulation loop and your
rendering loop.
or at the very least, calculate a timing delta to determine animation
values.
On Fri, Apr 28, 2017 at 9:48 PM Zellyn wrote:
> Yes, the racy boolean access made me cringe but I was going for short :-)
>
> Your
Yes, the racy boolean access made me cringe but I was going for short :-)
Your suggestion to disentangle rendering from emulation is a good idea... now
that I understand what's happening!
The really funny thing is that my emulator looked suspiciously close to the
right speed: since I was callin
On Fri, Apr 28, 2017 at 12:28 PM, Zellyn wrote:
> I'm sure I'm doing something hideously wrong with shiny, since my emulator
> runs three times faster on my MacBook if I run it under VirtualBox/Ubuntu.
> Yes, you read that right.
> Here, I tweeted an animated gif of them running side by side:
> ht
I'm sure I'm doing something hideously wrong with shiny, since my emulator
runs three times faster on my MacBook if I run it under VirtualBox/Ubuntu.
Yes, you read that right.
Here, I tweeted an animated gif of them running side by
side: https://twitter.com/zellyn/status/857674501928222720
I ri