Re: [google-appengine] Re: Text based RPG

2015-12-01 Thread martin n
> > You may want to look at Google Compute Engine. > > Thanks for tip. Will try it ASAP. -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To unsubscribe from this group and stop receiving emails from it, send an email to google-appengine

Re: [google-appengine] Re: Text based RPG

2015-11-24 Thread 'Alex Martelli' via Google App Engine
On Tue, Nov 24, 2015 at 5:39 AM, martin n <3inf.dr...@gmail.com> wrote: > > > On Tuesday, September 8, 2009 at 6:54:26 AM UTC+2, Brandon Wirtz wrote: >> >> ... Not a Telnet like session. . . >> >> Have similar telnet-related question. > Is GAE able to accept incoming telnet connection ? > No: HTT

Re: [google-appengine] Re: Text based RPG

2015-11-24 Thread martin n
On Tuesday, September 8, 2009 at 6:54:26 AM UTC+2, Brandon Wirtz wrote: > > ... Not a Telnet like session. . . > > Have similar telnet-related question. Is GAE able to accept incoming telnet connection ? Or any google's service ? For my game is telnet compatibility neccessary. -- You receive

[google-appengine] Re: Text based RPG

2009-09-08 Thread Nick Johnson (Google)
On Tue, Sep 8, 2009 at 11:21 AM, David Given wrote: > > Nick Johnson (Google) wrote: > [...] > > Not true - Transactions can encompass entire entity groups. With the > > correct entity group configuration, you could perform updates on local > > areas of the map transactionally. > > Is it possible

[google-appengine] Re: Text based RPG

2009-09-08 Thread David Given
Nick Johnson (Google) wrote: [...] > Not true - Transactions can encompass entire entity groups. With the > correct entity group configuration, you could perform updates on local > areas of the map transactionally. Is it possible to directly access entities in a group other than the root one?

[google-appengine] Re: Text based RPG

2009-09-08 Thread Nick Johnson (Google)
Hi David, On Tue, Sep 8, 2009 at 10:24 AM, David Given wrote: > > Brandon N. Wirtz wrote: > > You could build one of these... You'd go broke running it. A MUD is > always > > running.. It handles multiple threads and not only accepts requests but > > sends them to the user.. > > I actually *am*

[google-appengine] Re: Text based RPG

2009-09-08 Thread David Given
Brandon N. Wirtz wrote: > You could build one of these... You'd go broke running it. A MUD is always > running.. It handles multiple threads and not only accepts requests but > sends them to the user.. I actually *am* building something like one of these (using Java). The biggest problem I've

[google-appengine] Re: Text based RPG

2009-09-07 Thread Brandon N. Wirtz
You could build one of these... You'd go broke running it. A MUD is always running.. It handles multiple threads and not only accepts requests but sends them to the user.. GAE no process can run for more than a few seconds, so you'd have to use some polling tricks on the client to ask what happ

[google-appengine] Re: Text based RPG

2009-09-07 Thread Matthew Kramer
- > From: google-appengine@googlegroups.com > > [mailto:google-appeng...@googlegroups.com] On Behalf Of niklasr > Sent: Thursday, September 03, 2009 10:11 PM > To: Google App Engine > Subject: [google-appengine] Re: Text based RPG > > On Sep 3, 9:57 pm, Matthew Kramer wro

[google-appengine] Re: Text based RPG

2009-09-03 Thread Brandon N. Wirtz
le App Engine Subject: [google-appengine] Re: Text based RPG On Sep 3, 9:57 pm, Matthew Kramer wrote: > I'm really new with python and google appengine and I'm still trying > to figure out how to work things with it. I'm going to try and make a > text based rpg and I was

[google-appengine] Re: Text based RPG

2009-09-03 Thread niklasr
On Sep 3, 9:57 pm, Matthew Kramer wrote: > I'm really new with python and google appengine and I'm still trying > to figure out how to work things with it. I'm going to try and make a > text based rpg and I was wondering if anyone could give me some > pointers and easy ways to get me started. >