>
> You may want to look at Google Compute Engine.
>
> Thanks for tip.
Will try it ASAP.
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On Tue, Nov 24, 2015 at 5:39 AM, martin n <3inf.dr...@gmail.com> wrote:
>
>
> On Tuesday, September 8, 2009 at 6:54:26 AM UTC+2, Brandon Wirtz wrote:
>>
>> ... Not a Telnet like session. . .
>>
>> Have similar telnet-related question.
>
Is GAE able to accept incoming telnet connection ?
>
No: HTT
On Tuesday, September 8, 2009 at 6:54:26 AM UTC+2, Brandon Wirtz wrote:
>
> ... Not a Telnet like session. . .
>
> Have similar telnet-related question.
Is GAE able to accept incoming telnet connection ?
Or any google's service ?
For my game is telnet compatibility neccessary.
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On Tue, Sep 8, 2009 at 11:21 AM, David Given wrote:
>
> Nick Johnson (Google) wrote:
> [...]
> > Not true - Transactions can encompass entire entity groups. With the
> > correct entity group configuration, you could perform updates on local
> > areas of the map transactionally.
>
> Is it possible
Nick Johnson (Google) wrote:
[...]
> Not true - Transactions can encompass entire entity groups. With the
> correct entity group configuration, you could perform updates on local
> areas of the map transactionally.
Is it possible to directly access entities in a group other than the
root one?
Hi David,
On Tue, Sep 8, 2009 at 10:24 AM, David Given wrote:
>
> Brandon N. Wirtz wrote:
> > You could build one of these... You'd go broke running it. A MUD is
> always
> > running.. It handles multiple threads and not only accepts requests but
> > sends them to the user..
>
> I actually *am*
Brandon N. Wirtz wrote:
> You could build one of these... You'd go broke running it. A MUD is always
> running.. It handles multiple threads and not only accepts requests but
> sends them to the user..
I actually *am* building something like one of these (using Java).
The biggest problem I've
You could build one of these... You'd go broke running it. A MUD is always
running.. It handles multiple threads and not only accepts requests but
sends them to the user..
GAE no process can run for more than a few seconds, so you'd have to use
some polling tricks on the client to ask what happ
-
> From: google-appengine@googlegroups.com
>
> [mailto:google-appeng...@googlegroups.com] On Behalf Of niklasr
> Sent: Thursday, September 03, 2009 10:11 PM
> To: Google App Engine
> Subject: [google-appengine] Re: Text based RPG
>
> On Sep 3, 9:57 pm, Matthew Kramer wro
le App Engine
Subject: [google-appengine] Re: Text based RPG
On Sep 3, 9:57 pm, Matthew Kramer wrote:
> I'm really new with python and google appengine and I'm still trying
> to figure out how to work things with it. I'm going to try and make a
> text based rpg and I was
On Sep 3, 9:57 pm, Matthew Kramer wrote:
> I'm really new with python and google appengine and I'm still trying
> to figure out how to work things with it. I'm going to try and make a
> text based rpg and I was wondering if anyone could give me some
> pointers and easy ways to get me started.
>
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