This solution fixed the problem for me as well. I'm on a 64-bit Windows
machine and experienced the problem in both stable and canary.
On Wed, Jan 26, 2011 at 6:34 PM, Jack Krooss wrote:
> Confirmed. That works. Thank you!
>
>
> On Wed, Jan 26, 2011 at 6:28 PM, Craig Mitchell wrote:
>
>> Downgra
system in that way. You could
> upload the text to the server, then send it as a separate file via a GET.
>
> On Fri, Nov 19, 2010 at 4:41 PM, Neil Halelamien wrote:
>
>> Does anybody have pointers on how one might go about saving the contents
>> of a RichTextArea to a
Does anybody have pointers on how one might go about saving the contents of
a RichTextArea to a file on a client's machine? Hopefully this question
isn't too general...
-- Neil
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To post to th
oject and subversion repository:
http://code.google.com/p/gwt-phys2d/
Enjoy!
On Jan 22, 2:08 pm, Neil Halelamien wrote:
> Thanks! I'm thinking of adding some functionality this weekend for
> allowing a user to click-add however many objects they want, which
> will make it easy to see how
ed it on any larger scene graphs? I'd
> love to see how it scales. It looks quite smooth on Chrome already.
>
>
>
> On Fri, Jan 22, 2010 at 3:05 AM, Neil Halelamien wrote:
> > I quasi-ported the Phys2d Java physics library to run with GWT and gwt-
> > g2d (for HTML5 canv
I quasi-ported the Phys2d Java physics library to run with GWT and gwt-
g2d (for HTML5 canvas rendering). You can see the result (and download
the library source) here:
http://edgeofvision.com/2010/01/22/initial-release-of-gwt-phys2d-javascriptgwt-physics-engine/
http://gwt-phys2d.appspot.com
If