Thank you for the answer.
I am curious about the GUIDS... how do you create it?
In my case I just send an object to the server using RPC.
the item is just a few bytes because it's the comment that a user enters in
a text box. (So the size cannot be a problem).
but if the connection is the send
What is the key of the object?
To store in AppEngine Datastore, we use GUIDs and just generate them on the
client side. Multiple saves just overwrite.
It sounds like your object might be too big.
E
On Friday, December 26, 2014 at 9:06:35 PM UTC-5, Clement Boret wrote:
Hello.
I have a
Hello.
thank you for your answer. However I just gave a scenario where there would
be a problem... but even if you reduce the size of the object returned to
0.1 KB, you can still have a connection failure on the client side JUST AT
THE WRONG TIME
-- the request is received by the server and the
Reduce the size of SaveBarterItemResult. If the whole 3MB of data is
required, but causes disconnects frequently, return a smaller/lighter
object from the save call, and then retrieve the full data set in a more
resilient manner.
On Friday, December 26, 2014 8:06:35 PM UTC-6, Clement Boret
Hello.
I have a question concerning: how to handle communication failure...
The best way to explain my problem is to give an exemple:
In my app, the user has a gwt UI page where he creates an item when he
has finished to fill all the requested information, he clics on a save
button which is