On 27 July 2011 08:48, david.herv...@gmail.com wrote:
> Even if multithreaded my implementation is (normally) done.
> I really don't know why they have used such a mecanism...
> There may be a use case I'm missing
>
> On 27 juil, 17:28, Sixin Zhang wrote:
>> i feel alike, all new registrations a
Even if multithreaded my implementation is (normally) done.
I really don't know why they have used such a mecanism...
There may be a use case I'm missing
On 27 juil, 17:28, Sixin Zhang wrote:
> i feel alike, all new registrations are delayed until the end of
> firing (depth=0) .. so nothing will
i feel alike, all new registrations are delayed until the end of
firing (depth=0) .. so nothing will happen if firing those new events
before the end ..
depth behaves like a lock for concurrency, but not really necessary
for single-thread JavaScript ..
On Jul 27, 9:58 am, "david.herv...@gmail.com
thanks, committed patch here : http://gwt-code-reviews.appspot.com/1500804/
On 26 juil, 22:43, Gal Dolber wrote:
> I am, but your post is too long to read :)
>
> For what I understood, I had a similar problem, and I solved it
> encapsulating the "create widgetC" in a DeferredCommand (for your exa
I am, but your post is too long to read :)
For what I understood, I had a similar problem, and I solved it
encapsulating the "create widgetC" in a DeferredCommand (for your example).
Its really hard for me to understand the modification you purpose, maybe
someone from google could see it.
But I t
No body concerned ?
On 25 juil, 10:50, "david.herv...@gmail.com"
wrote:
> Hi,
>
> I'm facing a problem when using the simple implementation of the
> EventBus.
>
> // register widget B to be notified when WidgetA trigger an event
> register handler of WidgetB on WidgetA.EventType
>
> // dispatch (
Hi,
I'm facing a problem when using the simple implementation of the
EventBus.
// register widget B to be notified when WidgetA trigger an event
register handler of WidgetB on WidgetA.EventType
// dispatch (firingDepth is incremented)
WidgetA.fireEvent
// my widget is really called !!! that's g