Re: Using SuperDevMode with code splitting

2014-02-18 Thread Luis Fernando Planella Gonzalez
Well, I hope this will be sorted out, because debugging on a monolithic code of hundreds of thousands lines of code simply doesn't work - the browser hangs as expected. There's the following statement on http://www.gwtproject.org/articles/superdevmode.html : "Currently, Super Dev Mode doesn't w

Re: Using SuperDevMode with code splitting

2014-02-17 Thread Klemens Schrage
Maybe there are technical reasons for this since trying to use SourceMaps with CodeSplitting in a production environment gave me debugging problems (see https://groups.google.com/forum/#!topic/google-web-toolkit/kUpx5pOkqJs ). -- You received this message because you are subscribed to the Googl

Re: Using SuperDevMode with code splitting

2014-02-17 Thread Luis Fernando Planella Gonzalez
I've reported https://code.google.com/p/google-web-toolkit/issues/detail?id=8581 regarding this. It is very important for large projects to work with SuperDevMode. So, if anyone has the same problem, please, start the issue. Best regards, Luis Em 15-02-2014 10:53, Thomas Broyer escreveu: On

Re: Using SuperDevMode with code splitting

2014-02-15 Thread Thomas Broyer
On Friday, February 14, 2014 8:50:22 PM UTC+1, Luis Fernando Planella Gonzalez wrote: > > Well, after patching CompilerOptionsImpl in gwt-codeserver.jar to return > true in isRunAsyncEnabled(), the code server started splitting the code, > but source maps were only generated for the initial fr

Re: Using SuperDevMode with code splitting

2014-02-14 Thread Luis Fernando Planella Gonzalez
Well, after patching CompilerOptionsImpl in gwt-codeserver.jar to return true in isRunAsyncEnabled(), the code server started splitting the code, but source maps were only generated for the initial fragment. I don't know the internals, but shouldn't be terribly hard to have the source maps for e

Using SuperDevMode with code splitting

2014-02-14 Thread Luis Fernando Planella Gonzalez
Hi. I'm recently attempting to use SuperDevMode, but our project is quite large, and the generated compiled .js has ~12MB. Chrome struggles (and hangs) when attempting to download source maps, making the whole debugging unpractical. Without SuperDevMode, we use code splitting, and the fragments a