Re: gwt-phys2d: 2D physics engine for GWT

2010-02-03 Thread seongjoo
This is very cool. Wonderful work. I was thinking about doing this myself too. I am trying to use this in Eclipse but it gives me build errors as followings: "The web.xml file does not exist (phy2d)" On 1월28일, 오후8시48분, Neil Halelamien wrote: > I've put up a new version which allows one to use t

Re: gwt-phys2d: 2D physics engine for GWT

2010-01-28 Thread Neil Halelamien
I've put up a new version which allows one to use the mouse to draw as many boxes as desired: http://edgeofvision.com/2010/01/28/mouse-drawing-boxes-in-gwt-phys2d-google-code-repository/ http://edgeofvision.com/tag/gwt-phys2d/ http://gwt-phys2d.appspot.com/ It definitely slows down quite a bit wh

Re: gwt-phys2d: 2D physics engine for GWT

2010-01-22 Thread Neil Halelamien
Thanks! I'm thinking of adding some functionality this weekend for allowing a user to click-add however many objects they want, which will make it easy to see how it scales. On Jan 22, 6:57 am, Joel Webber wrote: > [+gwt-contrib] > > That's pretty impressive. Have you tried it on any larger scene

Re: gwt-phys2d: 2D physics engine for GWT

2010-01-22 Thread Joel Webber
[+gwt-contrib] That's pretty impressive. Have you tried it on any larger scene graphs? I'd love to see how it scales. It looks quite smooth on Chrome already. On Fri, Jan 22, 2010 at 3:05 AM, Neil Halelamien wrote: > I quasi-ported the Phys2d Java physics library to run with GWT and gwt- > g2d

gwt-phys2d: 2D physics engine for GWT

2010-01-22 Thread Neil Halelamien
I quasi-ported the Phys2d Java physics library to run with GWT and gwt- g2d (for HTML5 canvas rendering). You can see the result (and download the library source) here: http://edgeofvision.com/2010/01/22/initial-release-of-gwt-phys2d-javascriptgwt-physics-engine/ http://gwt-phys2d.appspot.com If