This is very cool. Wonderful work. I was thinking about doing this
myself too.
I am trying to use this in Eclipse but it gives me build errors as
followings:
"The web.xml file does not exist (phy2d)"
On 1월28일, 오후8시48분, Neil Halelamien wrote:
> I've put up a new version which allows one to use t
I've put up a new version which allows one to use the mouse to draw as
many boxes as desired:
http://edgeofvision.com/2010/01/28/mouse-drawing-boxes-in-gwt-phys2d-google-code-repository/
http://edgeofvision.com/tag/gwt-phys2d/
http://gwt-phys2d.appspot.com/
It definitely slows down quite a bit wh
Thanks! I'm thinking of adding some functionality this weekend for
allowing a user to click-add however many objects they want, which
will make it easy to see how it scales.
On Jan 22, 6:57 am, Joel Webber wrote:
> [+gwt-contrib]
>
> That's pretty impressive. Have you tried it on any larger scene
[+gwt-contrib]
That's pretty impressive. Have you tried it on any larger scene graphs? I'd
love to see how it scales. It looks quite smooth on Chrome already.
On Fri, Jan 22, 2010 at 3:05 AM, Neil Halelamien wrote:
> I quasi-ported the Phys2d Java physics library to run with GWT and gwt-
> g2d
I quasi-ported the Phys2d Java physics library to run with GWT and gwt-
g2d (for HTML5 canvas rendering). You can see the result (and download
the library source) here:
http://edgeofvision.com/2010/01/22/initial-release-of-gwt-phys2d-javascriptgwt-physics-engine/
http://gwt-phys2d.appspot.com
If