In effect catching the key-release-event works fine if the window is a
TOPLEVEL. But if I really want a POPUP what do I have to do to have the
POPUP behave like a TOPLEVEL window?
M.
I' m creating a fullscreen popup on which I render an opengl screen.
This popup is created upon a button press
Hi,
first portion of code :
GtkWidget *widget = gtk_image_new_from_file(filename);
GtkTextChildAnchor *anchor =
gtk_text_buffer_create_child_anchor(buf,istart);
GtkTextBuffer *buf = gtk_text_view_get_buffer( GTK_TEXT_VIEW(history) );
gtk_text_view_add_child_at_anchor(
Hi,
Brandon McCombs [EMAIL PROTECTED] writes:
No, there is no such list. Often the function docs will
say which function to use; other times you just have to know.
How would you know when the docs don't say?? I wondered the same thing a
few days ago. Just about the whole signal
Hello.
I'm developing a (threaded) program.
I have a ctree where I put results from db queries. When selecting a row
from that ctree, I have to update a clist w/ results coming from another
query. Just for example, think the ctree as a location (from state to
city) - when you select a city the
Diego Zuccato wrote:
I'm using WindowMaker-0.64 ... Might be a bug in it? I remember I
previously used set_sensitive in other programs and it worked as
espected...
Sorry, forgot to tell I'm using Gtk 1.2.10 ...
Tks,
Diego.
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On 26 Nov 2002, Sven Neumann wrote:
yes. in effect it works fine for a window being a TOPLEVEL but it stops
working for my POPUP.
what's the difference between a toplevel and a popup regarding
key-release events?
M.
Hi,
Marco Lettere [EMAIL PROTECTED] writes:
I' m creating a fullscreen
Hi,
i have changed my code the way indicated in the mailing list but it's
not working...
The on_button_click_event2 callback decrements the label (numerical
value) of a button by 1, but the new value is not showing in
the button ! The line bellow is probably incriminated:
Hi,
Is there a way to control the mouse pointer location with gtk 1.2? I am
trying to simulate the mouse pointer hitting an imaginary wall.
Thanks,
Jason
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I am building a GUI in which I am trying to layer canvas items on top of
each other. For example, I have a base rectangle. On top of the base
rectangle, I want to draw a line, and on top of the line, I want to draw
some rectangles. I've been trying to use the