Hi,
I have to create a game in Linux using c++ and gtk v2.0.
I'll have a lot of small images (around 100) in the screen that will need to move fast. I was wondering how redrawing can happen fast without flickering. How can I implement double-buffering to make everything smoother?
Thank you,
ZigusDo
Hi,
Zigus Software Inc <[EMAIL PROTECTED]> writes:
> I have to create a game in Linux using c++ and gtk v2.0.
>
> I'll have a lot of small images (around 100) in the screen that will
> need to move fast. I was wondering how redrawing can happen fast
> without flickering. How can I implement doub