Am Donnerstag, 24. November 2005 03:06 schrieb Jens Petersen:
> [...]
> "loaded textures/egyptians/leaf.tga"
> "loaded textures/egyptians/gold_trim02.tga"
> "missing texture: models/mapobjects/Skull/skull.tga"
> "missing texture: textures/common/trigger.tga"
> "loaded textures/egyptians/oldstone_ra
Mun Hon Cheong wrote:
> Frag is a 3D First Person Shooting game.
Thanks for releasing this!
It built fine for me with ghc-6.4.1 on Fedora Core 4 x86_64,
but when I run it I get:
frag% ./a.out leveleg
:
:
"loaded textures/egyptians/sand_egy.tga"
"loaded textures/egyptians/leaf.tga"
"loaded textur
Am Dienstag, 22. November 2005 15:36 schrieb Sebastian Sylvan:
> This is really cool.
Yes, I am really impressed, too! Finally Haskell enters the world we the real
big bucks are made, e.g. Electronic Arts alone made a $3.1 billion annual
revenue last year. :-)
> I too would like to read a post-
On 11/22/05, Mun Hon Cheong <[EMAIL PROTECTED]> wrote:
> Frag is a 3D First Person Shooting game.
>
> Features:
>
> *Yampa, a domain-specific embedded language
> for the programming of hybrid systems that
> using the concepts of Functional Reactive
> Programming (FRP) was used to program the
Mun Hon Cheong wrote:
Frag is a 3D First Person Shooting game.
Features:
*
This is a real cool Haskell project, and I think a lot of people will
agree with me.
Also, many people will wonder what problems you were faced with, how you
solved them,
which features you used, and so on... (see
tomasz.zielonka:
> On Tue, Nov 22, 2005 at 05:05:17PM +1100, Mun Hon Cheong wrote:
> > Frag is a 3D First Person Shooting game.
> I would be nice if you could put some screenshots somewhere.
A wiki page has been put up on haskell.org, with screenshots:
http://haskell.org/hawiki/Frag
-- Don
_
On Tue, Nov 22, 2005 at 05:05:17PM +1100, Mun Hon Cheong wrote:
> Frag is a 3D First Person Shooting game.
I would be nice if you could put some screenshots somewhere.
Best regards
Tomasz
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Frag is a 3D First Person Shooting game.
Features:
*Yampa, a domain-specific embedded language
for the programming of hybrid systems that
using the concepts of Functional Reactive
Programming (FRP) was used to program the
game entities.
*The Quake 3 BSP level format, Q3Map2,
and the MD3 fo