Nice work! Two minor suggestions, apart from the the paths issue already
discussed here:
* Either include a license file in the source distribution or remove the
corresponding line in the .cabal file. Cabal won't work if it is specified and
missing.
* List all your build dependencies
So here's the thing to get it to run on Mac OS X, I have to build
a SilkwormGame.app directory, with a Resources directory inside,
along with a lot of other rubbish, just so that GLFW can create a Mac
OS window that accepts mouse and keyboard input. This is the purpose
of the
For the Mac, you might have to use mkbndl or one of the other native
package builders for the Mac.
-- Don
duane.johnson:
So here's the thing to get it to run on Mac OS X, I have to build a
SilkwormGame.app directory, with a Resources directory inside, along
with a lot of other rubbish,
I noticed that Chipmunk also has a Ruby interface. Do you have any pro/con
of implementing the game in Ruby vs Haskell?
Thanks,
Daryoush
On Sat, May 2, 2009 at 12:00 PM, Duane Johnson duane.john...@gmail.comwrote:
Reprinted from my blog post [1]:
===
The semester is over, my final
I'm not too much of an expert in Haskell, but I did notice that
building the game required keeping track of a lot of state
information, which was not very intuitive in Haskell (although the
OpenGL state info is rather intuitive). If I were to do it in Haskell
again, I would try to learn
On Sun, May 03, 2009 at 02:07:23PM +0200, Sven Panne wrote:
As a side note, I get a very bad feeling when Hipmunk gets compiled on my
x86_64 box:
[...]
This can't be correct, but I'll probably have to take a look at that. Or is it
a know bug that Hipmunk ist not 64bit-clean?
My machine is
Reprinted from my blog post [1]:
===
The semester is over, my final project was a success (at least in that
I passed the class) and it’s time now to release the game I made for
Graphics 455: Silkworm!
This is my first full application in Haskell. The process has been an
enlarging
Excellent work!
Time to upload to hackage??
-- Don
duane.johnson:
Reprinted from my blog post [1]:
===
The semester is over, my final project was a success (at least in that I
passed the class) and it’s time now to release the game I made for
Graphics 455: Silkworm!
This is my first
Hi!
On Sat, May 02, 2009 at 01:00:23PM -0600, Duane Johnson wrote:
Silkworm combines the Hipmunk binding to Chipmunk 2D Game
Dynamics with OpenGL, and GLFW (an alternative to GLUT).
It's great to see Hipmunk being useful to someone :). I've
written the binding to turn some of my ideas into
Congratulations!!! It is actually a fun game to play too :-)
On Sat, May 2, 2009 at 9:00 PM, Duane Johnson duane.john...@gmail.comwrote:
Reprinted from my blog post [1]:
===
The semester is over, my final project was a success (at least in that I
passed the class) and it’s time now to
Thanks, Felipe! Indeed, it was a wonderful surprise to see a 2D
physics engine binding for Haskell. It made it possible for me to
choose Haskell as my implementation language. I'm very grateful for
that. I wish you luck (and time!) in implementing your ideas :)
Regards,
Duane
On May
Yes, it is quite fun.
I think it should be using cabal's datadir from Paths_silkworm.hs to
install (and find) the resources.
Yell if you can't figure out how to do that. (xmonad has an example)
-- Don
bugfact:
Congratulations!!! It is actually a fun game to play too :-)
On Sat, May 2, 2009
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