> I simply have no time currently to mainain another platform.
Fair enough. Nice to know it should be possible at least.
> I started on Windows, because I like it and I thought its the platform with
> the most gamers.
Most "gamers" probably don't care about Haskell anyway, or even
programming.
Peter Althainz wrote:
> you are right all libraries could be compiled at least on Linux
> (maybe even Mac OS) and the bindings could be too. I simply have no
> time currently to mainain another platform. I started on Windows,
> because I like it and I thought its the platform with the most
> game
Hi Johan,
you are right all libraries could be compiled at least on Linux (maybe
even Mac OS) and the bindings could be too. I simply have no time
currently to mainain another platform. I started on Windows, because I
like it and I thought its the platform with the most gamers. I got in
troub
Looks nice!
I am curious as to why this is Windows only. Of the listed libraries
(Ogre, CEGUI, SFML, enet, BulletPhysics, Vect, netwire) none seem to
be platform specific.
Regards
/Johan
2013/3/20 Ivan Perez :
> This is very cool. I've been keeping an eye on this library for a few
> months.
>
>
This is very cool. I've been keeping an eye on this library for a few
months.
Keep it on!
On 19 March 2013 15:18, Heinrich Apfelmus wrote:
> Peter Althainz wrote:
>
>> Dear All,
>>
>> I'm happy to announce release 0.2.1 of HGamer3D, the game engine with
>> Haskell API, featuring FRP based API a
Peter Althainz wrote:
Dear All,
I'm happy to announce release 0.2.1 of HGamer3D, the game engine with
Haskell API, featuring FRP based API and FRP based GUI. The new FRP API
is based on the netwire package. Currently only available on Windows:
http://www.hgamer3d.org.
Nice work!
Of course,
Dear All,
I'm happy to announce release 0.2.1 of HGamer3D, the game engine with
Haskell API, featuring FRP based API and FRP based GUI. The new FRP API
is based on the netwire package. Currently only available on Windows:
http://www.hgamer3d.org.
Peter
__