Hi Dan,
On Mon, May 25, 2009 at 1:22 AM, Dan danielkc...@gmail.com wrote:
Hi,
When I was learning to program in imperative languages like Java, there
were plenty of resources to learn from about how to design large
programs. Ideas like the GoF Design Patterns gave useful models that
one
Dan schrieb:
Hi,
When I was learning to program in imperative languages like Java, there
were plenty of resources to learn from about how to design large
programs. Ideas like the GoF Design Patterns gave useful models that
one could then scale up.
You will also find remarks on good
Are there any suggestions of wikis, books or particularly
well-architected and readable projects I could look at to about learn
larger-scale design in Haskell?
I've recently found Brent Yorgey's The Typeclassopedia very helpful.
You can find it in The Monad.Reader Issue 13. It's similar to
On Wed, May 27, 2009 at 6:50 AM, Michael Steele mikesteel...@gmail.com wrote:
I've recently found Brent Yorgey's The Typeclassopedia very helpful.
You can find it in The Monad.Reader Issue 13.
It's great, thank you Michael.
lee
___
Haskell-Cafe
If you are coming from Object Oriented background, I think, the best book to
read is the Paul Hudak's Haskell School of Expression. It goes through a
design of a game application. The book is also available on line in
google books.
daryoush
On Mon, May 25, 2009 at 1:22 AM, Dan
Hi,
When I was learning to program in imperative languages like Java, there
were plenty of resources to learn from about how to design large
programs. Ideas like the GoF Design Patterns gave useful models that
one could then scale up.
Are there such resources for Haskell? As I'm learning the
On Mon, May 25, 2009 at 4:22 PM, Dan danielkc...@gmail.com wrote:
Are there any suggestions of wikis, books or particularly
well-architected and readable projects I could look at to about learn
larger-scale design in Haskell?
XMonad is pretty good, see
http://xmonad.org/
For its design and