Awesome!
When you say you took Ogre as a base, do you mean your engine will be able
to load the meshes and material files, or are you also wrapping the C++ code
base?
Did you also consider Collada?
2009/3/8 Csaba Hruska
> Hi!
>
> This should be a bit offtopic, but now I'd like to announce that
Of course I write everything in haskell! I mean about Ogre that i use only
it's model and material formats and none of its code. Thats all.
Yes, later I'd like to write a collada importer. :)
2009/3/8 Peter Verswyvelen
> Awesome!
> When you say you took Ogre as a base, do you mean your engine wi
>
> Of course I write everything in haskell! I mean about Ogre that i use only
> it's model and material formats and none of its code. Thats all.
That's a big relief :-) Will it all be in the IO monad, or do you aim for a
pure interface?
>
> Yes, later I'd like to write a collada importer. :)
2009/3/8 Peter Verswyvelen
> Of course I write everything in haskell! I mean about Ogre that i use only
>> it's model and material formats and none of its code. Thats all.
>
>
> That's a big relief :-) Will it all be in the IO monad, or do you aim for a
> pure interface?
>
I prefer pure interface