3D Rendering Engine in Haskell (Re: [Haskell-cafe] FRP + physics / status of hpysics)

2009-03-08 Thread Peter Verswyvelen
Awesome! When you say you took Ogre as a base, do you mean your engine will be able to load the meshes and material files, or are you also wrapping the C++ code base? Did you also consider Collada? 2009/3/8 Csaba Hruska > Hi! > > This should be a bit offtopic, but now I'd like to announce that

Re: 3D Rendering Engine in Haskell (Re: [Haskell-cafe] FRP + physics / status of hpysics)

2009-03-08 Thread Csaba Hruska
Of course I write everything in haskell! I mean about Ogre that i use only it's model and material formats and none of its code. Thats all. Yes, later I'd like to write a collada importer. :) 2009/3/8 Peter Verswyvelen > Awesome! > When you say you took Ogre as a base, do you mean your engine wi

Re: 3D Rendering Engine in Haskell (Re: [Haskell-cafe] FRP + physics / status of hpysics)

2009-03-08 Thread Peter Verswyvelen
> > Of course I write everything in haskell! I mean about Ogre that i use only > it's model and material formats and none of its code. Thats all. That's a big relief :-) Will it all be in the IO monad, or do you aim for a pure interface? > > Yes, later I'd like to write a collada importer. :)

Re: 3D Rendering Engine in Haskell (Re: [Haskell-cafe] FRP + physics / status of hpysics)

2009-03-08 Thread Csaba Hruska
2009/3/8 Peter Verswyvelen > Of course I write everything in haskell! I mean about Ogre that i use only >> it's model and material formats and none of its code. Thats all. > > > That's a big relief :-) Will it all be in the IO monad, or do you aim for a > pure interface? > I prefer pure interface