This is just from what I remember since I dont have the SDK at home. *Checks back
pocket for SDK* Yea no SDK.
Anyway, I remember that on the server side items have a touch function when the player
touches it. I am trying to remember how the medkit works (the one on the wall) From
what I r
Well, first of all, with the HEV pickup in the Hazard Course, the logon is
short (just the "Welcome to the HEV Mark IV" thing). Only in the actual game
does the HEV suit actually say all of the other activation messages.
Second of all, in HL the sounds and animations are synched. If your framer
> I'm pretty sure they won't sent this to everybody, but just suspected
> criminasl and the sort.
It's not that, it's that someone with enough skill could make it infectious,
but still fit the AV sig. thus releasing a particularly nasty virus into the
world...
___
from what i remember they are anyway, its been months since i even played
with it. i noticed it when bigguy and i were messing with the viewports for
omega warriors, (read: the example viewport code thats in the sdk)
and im pretty sure i saw it there. and read it in another doc when the sdk
offici
> >From what you describe, it sounds like it's not doing any
> client-side thinking on any of
> the entities. Picking up items is all server-side sounds and
> such, so it wouldn't effect
> that.
Actually, omega told me today that in SDK2.2, item pickups and the like ARE
all predicted, so spectato
>From what you describe, it sounds like it's not doing any client-side thinking on any
>of
the entities. Picking up items is all server-side sounds and such, so it wouldn't
effect
that.
-av
James Williams wrote:
> > >From what you are saying and the problems he is having, it
> > sounds like th
Yeah, the model shows up in the game (I check it out with the thirdperson
command).
The hitboxes show up in the game when I use r_drawentities 4, and the
shield's hitbox
follows the player correctly. It's just that is never registers any hits at
all.
Georges
- Original Message -
From: "Os
Have you updated /models/player.mdl ?? And not only the
/models/players/modelname/modelname.mdl ??
- Original Message -
From: "Georges Giroux" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 30, 2001 10:52 PM
Subject: Re: [hlcoders] Submodel hitboxes (hitting a player'
I've set a breakpoint in the traceattack function for the baseplayer.
The traceattack is called before any damage it applies. It basically does
a traceline and returns the entity that was hit. That's the problem, the
shield doesn't ever get returned by this traceline..
Georges
- Original Mess
> >From what you are saying and the problems he is having, it
> sounds like the function not
> only disables DRAWING of the entities, but also disables any sort
> of calculation,
> including sounds and animations.
That could be the case, but all other sounds seem to play. +use makes the
default "
Have you added code to the 'takedamage' function to test if it's hitting the
hitbox for the shield? Coz, I belive I'm right in saying, if you dont trap
WHERE on the person it hits it just does straight weapon damage without any
skill bonus' to the player.
- Original Message -
From: "Georg
>From what you are saying and the problems he is having, it sounds like the function
>not
only disables DRAWING of the entities, but also disables any sort of calculation,
including sounds and animations.
-av
omega wrote:
> from what i remember a long time ago, it makes it so nothing that come
from what i remember a long time ago, it makes it so nothing that comes from
the server draws, only things created/updated in the client dll.
-omega
Blackened Interactive
http://www.nofadz.com/blackened
- Original Message -
From: "James Williams" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]
Hi,
I read the posts at wavelength for some reason
my username doesn't exist anymore :-( ... I'll reply here though:
To find whether you've used EXPORT with you
functions easily... select the function header in MSVC++, right click then opt
for go to reference... that will show where a
> Welp so much for me not asking a question, what does
> pparams->onlyclientDraw actually DO? If I knew a little more I
> might be able to throw in my 2 cents, however useless they may be.
If you set it to TRUE, it completely bypasses the engine's rendering
functions. The world and entities aren
OMG! What is this! Corv asking a question!
A! He's human! =)
Im usually the one asking questions. =D
Welp so much for me not asking a question, what does pparams->onlyclientDraw actually
DO? If I knew a little more I might be able to throw in my 2 cents, however useless
they may be.
--
16 matches
Mail list logo