Have you added code to the 'takedamage' function to test if it's hitting the hitbox for the shield? Coz, I belive I'm right in saying, if you dont trap WHERE on the person it hits it just does straight weapon damage without any skill bonus' to the player.
----- Original Message ----- From: "Georges Giroux" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, November 30, 2001 5:46 AM Subject: [hlcoders] Submodel hitboxes (hitting a player's shield) > Hello, > > I've been trying to get a hit on a submodel hitbox to register > but it never does. Basically, I have a shield which is a > submodel for the player model. The shield model has one bone > will all the vertices assigned to it. Now, when I view in the > hlviewer and within the game (with r_drawentities 4), the hitbox > for the shield is perfect. The only problem is, it never > registers any hits, as if all shots from other players > just pass through it to hit the player himself. > > Is there something particular about hitboxes on a player? > Do I have to directly add a bone to the player model itself > instead of using a submodel? > > Georges > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders