I found a way to get aroud this
bug...
If I turn the Render Mode of my
func_wall to Solid,
my rain works ;)
But... :-(
I don(t know how to explain this, I attach
a screen ;)
On the screenshot, the block is BEHIND
the rain poly which
is underlined !!!.
I asked this question years ago right after HL was
released. The whole reason i wanted HL was because of most of what i saw in the
demos that never made it in the game. I asked if they would concider releasing
the old maps, monsters and other various stuff as kinda like an SDK addon.
The ans
I was digging around in my old CD's box, when I
came upon a diamond viper driver disc. it contained a Half-life
trailer.
upon watching it, I noticed some cool bits. almost
all the monsters in the demo are not seen in the game. (the models still exist)
there are also a bunch of maps that di
.rules
- Original Message -
From: "Paolo "Nusco" Perrotta" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, December 03, 2001 10:30 AM
Subject: Re: [hlcoders] LOD stuff
> Hi Persuter. I won't post attachments to this list anymore after last
week's
> virus incident, but here's
I've never seen pushables in unreal, but that sounds a lot like func_pushable...
-av
botman wrote:
> > Has anybody seen documentation on pushable objects in
> > HL ala Unreal Tournament?
> >
> > I figure that it could work by making a new item that
> > when used it tries to move away from your f
How can I find the team Index of a client in the
VGUI_Scoreboard code?
I localised the problem...
It's in the Spawn function of the func_wall
entity :
SET_MODEL( ENT(pev), STRING(pev->model)
);
If I comment out this line, the block
doesn't appear and my rain
works fine...
What's that strange problem
???
Engine or code problem
Thanks for ANY he
> Has anybody seen documentation on pushable objects in
> HL ala Unreal Tournament?
>
> I figure that it could work by making a new item that
> when used it tries to move away from your forward
> vector but not having to 'use' it would be preferred.
You could create a Touch function (i.e. PushTou
Has anybody seen documentation on pushable objects in
HL ala Unreal Tournament?
I figure that it could work by making a new item that
when used it tries to move away from your forward
vector but not having to 'use' it would be preferred.
Any ideas?
-loco3d
_
heh, my store's pretty small, so they would NEVER do that.
What'd you do?
I do carts and hate it when I'm scheduled for cashiering cause people suck.
>From: "Ubermensch" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlcoders] LOD stuff
>Date: Sun, 2 Dec
> I bumped this up to 128 so this should be less of a problem now.
Many thanks. =)
-James "Corvidae" Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.underhive.com)
<>
I bumped this up to 128 so this should be less of a problem now.
Erik
-Original Message-
From: James Williams [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 03, 2001 10:14 AM
To: [EMAIL PROTECTED]
Subject:RE: [hlcoders] LOD stuff
BTW, I sent this yesterday afternoon
Hello,
I've finished to program some rain in my
mod. I used TriApi.
I tried it in different positions and all
work ;) except one ;(
When a func_wall block is in my vision, all
my TriApi disappear !
I've run MSVC in debug mode... My functions
are always correctly called,
but when I've some
BTW, I sent this yesterday afternoon, but there's a hold on messages >40KB
and they have to be individually approved by a moderator.
Just thought I'd warn you all in advance. =)
-James "Corvidae" Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavele
To get back on track, here's the original email with .cpp file attached (and
lame topica ads removed). Knock yourselves out. =)
-James "Corvidae" Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive (http://www.under
>> Lol =) IRC ALERT... - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Original M
Hi Persuter. I won't post attachments to this list anymore after last week's
virus incident, but here's a link to the file:
http://www.planethalflife.com/holywars/tmp/entity.cpp
The Holy Wars downloadable contains some examples of LODded models. You can
also experiment with client-side console c
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