RE: [hlcoders] Hull3?

2001-12-17 Thread Robin Walker
Yahn and I found a bug in the SDK when we were helping out the AirHL guys with their hitbox problems. In the GetHullBounds() functions in the client game dll's, you'll see this code (slightly different on svr): switch ( hullnumber ) { case 0: //

Re: [hlcoders] MOVETYPE_NONE for player

2001-12-17 Thread botman
I wanted to set the player's movetype to MOVETYPE_NONE. I set pev-movetype to MOVETYPE_NONE, but when I play, the movetype is MOVETYPE_WALK ! I don't know why ! I tried debugging it for a day :( In pm_shared.c, the ppmode-movetype is MOVETYPE_WALK instead of MOVETYPE_NONE :( If I set

Re: [hlcoders] MOVETYPE_NONE for player

2001-12-17 Thread Cortex
IT WORKS !!! I love you :-D I've taken a look to EnableControl code. It's quite simple :) I didn't know the existance of the FL_FROZEN flag, but it's really useful :) CortexHL Albator coder

RE: [hlcoders] MOVETYPE_NONE for player

2001-12-17 Thread Adrian Finol
Actually, It would be better if you used g_engfuncs.pfnSetClientMaxspeed. Setting it to something really low, 1 would do just fine: g_engfuncs.pfnSetClientMaxspeed( ENT( player-pev ), 1 ); The reason I dont recomend using EnableControl, is cause some player gets halted too ( not only

[hlcoders] VALVe: GMAX?

2001-12-17 Thread Nathan Taylor
VALVe, Are there any plans to release gmax support for half-life. I know many people would love you if you did. I'm also aware of the evident cost issue so it is your call. - ThanksRegards,LakarioModDev.netICQ: Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com

RE: [hlcoders] VALVe: GMAX?

2001-12-17 Thread Eric Smith
We're looking into it. -Eric -Original Message-From: Nathan Taylor [mailto:[EMAIL PROTECTED]]Sent: Monday, December 17, 2001 4:48 PMTo: HLCodersSubject: [hlcoders] VALVe: GMAX? VALVe, Are there any plans to release gmax support for half-life. I know many people would love you if

Re: [hlcoders] VALVe: GMAX?

2001-12-17 Thread Nathan Taylor
Cool. -Nate - Original Message - From: Eric Smith Sent: Monday, December 17, 2001 7:50 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] VALVe: GMAX? We're looking into it. -Eric -Original Message-From: Nathan Taylor [mailto:[EMAIL PROTECTED]]Sent: Monday, December 17, 2001

RE: [hlcoders] VALVe: GMAX?

2001-12-17 Thread Kevin Navia
now this is the news that i've wanted to hear! :D --- -- --- -- --- -- --- -- --- -- ---Kevin"runab0ut" Navia -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Eric SmithSent: Tuesday, December 18, 2001 8:56 AMTo: '[EMAIL PROTECTED]'Subject: RE:

Re: [hlcoders] VALVe: GMAX?

2001-12-17 Thread [DRP]Avatar-X
Confused... what is GMAX? -av Kevin Navia wrote: now this is the news that i've wanted to hear! :D--- -- --- -- --- -- --- -- --- -- --- Kevin"runab0ut"Navia -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith Sent: Tuesday, December 18, 2001

Re: [hlcoders] VALVe: GMAX?

2001-12-17 Thread Varlock
It'sa FREE, low-poly, non-renderable version of 3D Studio Max 4 generally used for game development. It's an official release from Kinetix(?) or whoever is in charge of 3D Studio... Unfortunately, game developers mustmake addons for GMax for it to be able to work for their game, which is