Hi,
I've just finished incorporating Immersion TouchSence Technology into the HL
SDK2.2.
For those of you that aren't familiar with this technology, it's basically
force feedback effects for supported mouse products like the Logitech iFeel
Mouse.
Anyway, the reason for this post is I'd like to
Ooooyes please
/me apologises to Phantom in advance
- Original Message -
From: "Mike Blowers" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 25, 2002 9:51 AM
Subject: Re: [hlcoders] Immersion Touchsence Technology.
> Hi,
>
> I've just finished incorporating Immer
This is what it shows: ERROR cannot find bone Bip01 L Leg for bbox - Original Message - From: [DRP]Avatar-X Sent: Thursday, January 24, 2002 9:49 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) What is the error you get? Nathan Taylor wrote: I
ha!
pre-empted!!
I r having the SDK for the Immersion software on computer :D
/me knew there was another feature you'd added recently
- Original Message -
From: "Neale Roberts" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 25, 2002 9:54 AM
Subject: Re: [hlcoders]
Bah!
- Original Message -
From: "_Phantom_" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 25, 2002 10:56 AM
Subject: Re: [hlcoders] Immersion Touchsence Technology.
> ha!
> pre-empted!!
> I r having the SDK for the Immersion software on computer :D
>
> /me knew there
...
> ALERT( at_console, "Executing dedicated server
> config file\n" );
> 04EB5622 pushoffset string "Executing dedicated server
> confi"... (4F76620h)
> 04EB5627 push1
> 04EB5629 calldword ptr [g_engfuncs+0F4h (4FA4C04h)]
> 04EB562F add esp,8
> sprintf( szCom
Since all you did was add animations, most likely the new animations are
referring to bones that your model doesn't have.
There is a difference between old model bone names, some use "Arm" and
others "Clavicle"
So you should open the files and make sure the bones are all named
properly and stuff
Thats odd, I am not exec'ing anything else... that is a stock
multiplayer_gamerules.ccp function call
it is the one that exec's the server.cfg or listenserver.cfg based on if it
is a dedicated gameetc...
-Ron
>Too much unproccessed stuff already in the server's command buffer? You
+exec'ing an
Yeah, I assumed that's where this was happening. It's not even exec'ing
that file, just the simple act of adding "exec server.cfg" (or whatever)
to the command buffer is too much. You don't have "servercfgfile" set
to some insanely long value, do you? :) Other than that, there has to
be other s
Leon,
nope :) very slciked server.cfg NO autoexec.cfg command line
-developer 1 +condebug 1 +maxplayers 4 + map test
no entry in serverconfigfile at all.. I assume if none is
set the engine (?) will populate the var with server.cfg
-Ron
> -Original Message-
> From: Leon Hartwig [mailt
I'll contact you off the list and we can report back here if we find
something that would be interesting for others to know...
> -Original Message-
> From: Yacketta, Ronald [mailto:[EMAIL PROTECTED]]
> Sent: Friday, January 25, 2002 10:28 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcode
Ok here is what I am trying to do. I am
trying to make a new VGUI hud, I have done many before. But this ones
seeming to have a problem. When I make the ammo panel and try to set the
text to the current ammo count the game will crash. I have declared a new
varible in CHudAmmo called m_iA
Some versions of Max
rename the bones without asking. Use "$renamebone "
to make a unified list. See player_shared.qc for an
example.
-Original Message-From: Nathan Taylor
[mailto:[EMAIL PROTECTED]]Sent: Friday, January 25, 2002 2:09
AMTo: HLCodersSubject: Re: [hlcoders] (
As I said, I changed nothing. I simply imported the gordon deathmatch model and applied the vertices. - Original Message - From: [DRP]Avatar-X Sent: Friday, January 25, 2002 9:00 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) Since all you did was add animations, most li
1337 modelers use Milkshape 3D (translation: poor 14 year olds use milkshape 3d :P) - Original Message - From: Ken Birdwell Sent: Friday, January 25, 2002 8:51 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] (no subject) Some versions of Max rename the bones without asking. Use "$
Basically =)
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Friday, January 25, 2002 8:55
PM
Subject: Re: [hlcoders] (no
subject)
1337 modelers use Milkshape 3D (translation: poor 14 year olds use
milkshape 3d :P)
- Original Messa
HEY!
I use MS3D!
I did pay for it though
(and I'm NOT 14 - I happen to think it's a great
program)
CaptFarrellHL Mod Site : http://www.tfhl.net
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Saturday, January 26, 2002 2:55
AM
Subject: Re: [hlcod
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