Re: [hlcoders] Bugtraq: hl exploits

2003-01-11 Thread Pat Magnan
Cortex wrote: Thx for the explanation :) But, I wonder if the hacker can hack the program without its source code... It looks quite hard if he hasnt the source code, because he wouldn't know where there is a risk of buffer overflow, does he ? I think that's a fallacy -- that open source code

Re: [hlcoders] Bugtraq: hl exploits

2003-01-11 Thread BloodRayne
ca fais toujours plesir de savoir ke t en vie djeyl - Original Message - From: dJeyL [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 10, 2003 10:46 PM Subject: Re: [hlcoders] Bugtraq: hl exploits (As posted on the hlds_linux mailing list) There are not 3 security

[hlcoders] Motion Blur

2003-01-11 Thread Michael Shimmins
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I'm trying (in vain) to apply a motion blur effect to the view in HL. I've tried doing this using the accumulation buffer in OpenGL which slows the frame rate down to 4 frames per second.

Re: [hlcoders] Motion Blur

2003-01-11 Thread Chris 'Tal-N' Blane
Using a colour glow shell to duplicate the model several times mkaing them progressively less opaque and then somehow finding a way to delay the animation of the duplicates to be behind the current frame of the actual model. I'd wager that rendering them with a delay would surfice. For information

RE: [hlcoders] Motion Blur

2003-01-11 Thread Michael Shimmins
Hi, Thanks for your response however your idea would only work on models, not worldbrushes. Thanks though, Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane Sent: Sunday, January 12, 2003 3:02 PM To: [EMAIL