Cortex wrote:
Thx for the explanation :)
But, I wonder if the hacker can hack the program without its source code...
It looks quite hard if he hasnt the source code, because he wouldn't know
where there is a risk of buffer overflow, does he ?
I think that's a fallacy -- that open source code
ca fais toujours plesir de savoir ke t en vie djeyl
- Original Message -
From: dJeyL [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 10, 2003 10:46 PM
Subject: Re: [hlcoders] Bugtraq: hl exploits
(As posted on the hlds_linux mailing list)
There are not 3 security
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Hi all,
I'm trying (in vain) to apply a motion blur effect to the view in HL.
I've tried doing this using the accumulation buffer in OpenGL which
slows the frame rate down to 4 frames per second.
Using a colour glow shell to duplicate the model several times mkaing them
progressively less opaque and then somehow finding a way to delay the
animation of the duplicates to be behind the current frame of the actual
model. I'd wager that rendering them with a delay would surfice. For
information
Hi,
Thanks for your response however your idea would only work on models,
not worldbrushes.
Thanks though,
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris
'Tal-N' Blane
Sent: Sunday, January 12, 2003 3:02 PM
To: [EMAIL
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