i think i *might* have it. but it wont work, dont know if its me :/ ::
hook the SetPixelFormat function =D Trying to make a modified
cl_metamod... Will eventually strip out the plugin management bit so
it just hooks me the SetPixelFormat stuff...
if (!InterceptDllCall( GetModuleHandle(NULL),
well it does :)
hooked GetProcAddress from cl_metamod type setup, then used that to
intercept the ChoosePixelFormat call and set the stencil buffer bit. result!
worried about VAC stuff though :/
qconsole.log:
!--snip--
Probing OpenGL Hardware...
As hullu kindly pointed out to me, you can check your self by using a
program called 'nm' which will return symbols in a dll provided you left in
debugger code. a U to the left of a symbol would mean its undefied.
James
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To:
James Couzens wrote:
As hullu kindly pointed out to me, you can check your self by using a
program called 'nm' which will return symbols in a dll provided you left in
debugger code. a U to the left of a symbol would mean its undefied.
You can use the -u switch to get displayed only
You are teh l33t haxor my friend. Hehe, well done. But BE afraid. But you
can still tell server admins that they have to disable all cheat
protection. Or at least they shall only verify the DLL with an encrypted
CRC check. Half-Life does offer that, doesn't it?
well it does :)
hooked
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm not really sure how big a deal this is, or if is crashing servers, but
this is happening and cant figure out why. What happens is this: I have a
game mode, where players spawn fully loaded (valve
Hmm.. settings pev-nextthink = 0; in void CBasePlayerItem::Drop( void )
seemed to fix the problem, but I'm not sure what side effects that's gonna
have.
:(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle
Sent: Friday, July 25, 2003 12:44 PM
To:
I'm not really sure how big a deal this is, or if is crashing servers, but
this is happening and cant figure out why. What happens is this: I have a
game mode, where players spawn fully loaded (valve weapons) including the
longjump. When they die, I set DeadPlayerWeapons to return
snip
This
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
--
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Is it just me or is there no message body?
Problem with the listserver parsing the message?
-Phil
Quoting Sebastian Budzinski { [EMAIL PROTECTED] } [EMAIL PROTECTED]:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
--
10 matches
Mail list logo