[hlcoders] hlds_l bug (mod code related) <-- valve

2003-07-29 Thread Tony \"omega\" Sergi
I Think HLRALLY has this same problem; Both of us use custom hulls for the players, and inside win32 hlds and win32 hl client hulls collide properly; but in hlds_l clipping is wrong, even with doing all overriding inside gethullbounds, and even going through the map to force hull sizes. It seems l

[hlcoders] Tool for Creating TGA files

2003-07-29 Thread Joan M. Davis
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What's a good tool for creating TGA files that will be displayed on the VGUI? I created a graphic using Paint Shop Pro 8 and saved it as TGA, but Half-Life won't display the image. Using PaintShop Pr

Re: [hlcoders] Tool for Creating TGA files

2003-07-29 Thread botman
> What's a good tool for creating TGA files that will be displayed on the > VGUI? > > I created a graphic using Paint Shop Pro 8 and saved it as TGA, but Half- > Life won't display the image. Using PaintShop Pro, I also opened a TGA file > that Half Life *does* display, saved it as a TAG file with

RE: [hlcoders] Tool for Creating TGA files

2003-07-29 Thread Tony \"omega\" Sergi
And remember that vgui uses inverse alpha :X (which is annoying as hell) -omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of botman Sent:

Re: [hlcoders] Tool for Creating TGA files

2003-07-29 Thread Joan M. Davis
> What is the size of the TGA images? The height and width needs to be > integer multiples of 16 (or maybe powers of 2, I can't remember). The file that displays correctly does not have heigh and width that are multiples of 2, 8, or 16. (Odd, I know.) > Did you save the file with an Alpha channel

[hlcoders] FW: Half-Life: fun with MODs

2003-07-29 Thread Bodek
HI, Look at this, very interesting (liblist.gam) but not dangerous in my opinion, and very silly. Maybe commonly known (DLLs with malicious code hehe who creates mods with trojans or other dnagerous things ?!?) Bodek -Original Message- From: Auriemma Luigi [mailto:[EMAIL PROTECTED] Sent:

Re: [hlcoders] FW: Half-Life: fun with MODs

2003-07-29 Thread Pat Magnan
OMG you mean a mod could contain malicious code? What an arse. The overrun in liblist.gam is a bit of an issue, however. At 12:16 AM 7/30/2003 +0200, you wrote: HI, Look at this, very interesting (liblist.gam) but not dangerous in my opinion, and very silly. Maybe commonly known (DLLs with malic

Re: [hlcoders] FW: Half-Life: fun with MODs

2003-07-29 Thread Pat Magnan
Darn internet, still no undo feature.. umm wait, that's a local exploit anyhow, you'd have to crack the gameserver, modify the liblist.gam, then insert malicious code, not the world's biggest threat, I think? Should prolly be patched anyhow, but still not a big deal. I repeat, what an arse. :) At 1

[hlcoders] Tool for Creating TGA files

2003-07-29 Thread matthew lewis
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] There are a couple of things that can happen to a TGA file. First, is the alpha channel. Second is the picture can be flipped upside-down. And the third (and the most nasty) is that TGA files can have

[hlcoders] i figured this is the BEST place to ask this.. <-- valve again =)

2003-07-29 Thread Tony \"omega\" Sergi
Are these true, or did someone just send out false emails or something? http://ve3d.ign.com/articles/431/431074p1.html?fromint=1 http://www.gamespot.com/pc/action/halflife2/news_6072668.html http://www.gamespydaily.com/news/fullstory.asp?id=5298 -omega Blackened Interactive - http://www.blackened

Re: [hlcoders] i figured this is the BEST place to ask this.. <--valve again =)

2003-07-29 Thread Steve Rukuts
Dear god, I hope not. Well, it gives me more time to finish building my "uber-PC" anyway :D Tony "omega" Sergi wrote: Are these true, or did someone just send out false emails or something? http://ve3d.ign.com/articles/431/431074p1.html?fromint=1 http://www.gamespot.com/pc/action/halflife2/news