I Think HLRALLY has this same problem;
Both of us use custom hulls for the players, and inside win32 hlds and win32
hl client hulls collide properly; but in hlds_l clipping is wrong, even with
doing all overriding inside gethullbounds, and even going through the map to
force hull sizes. It seems l
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What's a good tool for creating TGA files that will be displayed on the VGUI?
I created a graphic using Paint Shop Pro 8 and saved it as TGA, but Half-Life won't
display the image. Using PaintShop Pr
> What's a good tool for creating TGA files that will be displayed on the
> VGUI?
>
> I created a graphic using Paint Shop Pro 8 and saved it as TGA, but Half-
> Life won't display the image. Using PaintShop Pro, I also opened a TGA
file
> that Half Life *does* display, saved it as a TAG file with
And remember that vgui uses inverse alpha :X
(which is annoying as hell)
-omega
Blackened Interactive - http://www.blackened-interactive.com
Omega Wing - http://owing.blackened-interactive.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of botman
Sent:
> What is the size of the TGA images? The height and width needs to be
> integer multiples of 16 (or maybe powers of 2, I can't remember).
The file that displays correctly does not have heigh and width that are
multiples of 2, 8, or 16. (Odd, I know.)
> Did you save the file with an Alpha channel
HI,
Look at this, very interesting (liblist.gam) but not dangerous in my
opinion, and very silly. Maybe commonly known (DLLs with malicious code hehe
who creates mods with trojans or other dnagerous things ?!?)
Bodek
-Original Message-
From: Auriemma Luigi [mailto:[EMAIL PROTECTED]
Sent:
OMG you mean a mod could contain malicious code? What an arse.
The overrun in liblist.gam is a bit of an issue, however.
At 12:16 AM 7/30/2003 +0200, you wrote:
HI,
Look at this, very interesting (liblist.gam) but not dangerous in my
opinion, and very silly. Maybe commonly known (DLLs with malic
Darn internet, still no undo feature.. umm wait, that's a local exploit
anyhow, you'd have to crack the gameserver, modify the liblist.gam, then
insert malicious code, not the world's biggest threat, I think? Should
prolly be patched anyhow, but still not a big deal. I repeat, what an arse. :)
At 1
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There are a couple of things that can happen to a TGA file. First, is the alpha
channel. Second is the picture can be flipped upside-down. And the third (and the most
nasty) is that TGA files can have
Are these true, or did someone just send out false emails or something?
http://ve3d.ign.com/articles/431/431074p1.html?fromint=1
http://www.gamespot.com/pc/action/halflife2/news_6072668.html
http://www.gamespydaily.com/news/fullstory.asp?id=5298
-omega
Blackened Interactive - http://www.blackened
Dear god, I hope not.
Well, it gives me more time to finish building my "uber-PC" anyway :D
Tony "omega" Sergi wrote:
Are these true, or did someone just send out false emails or something?
http://ve3d.ign.com/articles/431/431074p1.html?fromint=1
http://www.gamespot.com/pc/action/halflife2/news
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