Re: [hlcoders] ^_^ mew-mew (-:

2004-05-16 Thread StealthMode
@omega For one the lists are being spammed with the spoofed email randomly (eg: not all at the same time) which if it were just a normal common worm, all the lists would get hit at exactly the same time. Which demonstrates that this is a user going to the cafe at random times, and sending emai

Re: [hlcoders] ^_^ mew-mew (-:

2004-05-16 Thread StealthMode
@omega again You've gotten spoofed in my name because the person responsible for trying to distribute the worm is a member of this list, and is aware be can be caught now. I direct you to check the header info. It is not from me. And, curiously enough, I would ask you to check that header info a

[hlcoders] Re: ^_^ mew-mew (-:

2004-05-16 Thread StealthMode
Hmm, looks like linking is a moot point, since this list is sent in plain text and not in rich text. What I was refering to as bad linking was in html... DO NOT CLICK THE LINK IT DOESNT CONNECT TO ANYTHING...MERELY AN EXAMPLE. eg: http://www.thiscouldbeavirus.com";>ftp://ftp.valvesoftware.com/hlse

RE: [hlcoders] ^_^ mew-mew (-:

2004-05-16 Thread Alfred Reynolds
This thread has gone on long enough, if anyway wants to continue it please take it offlist. - Alfred > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > StealthMode > Sent: Sunday, May 16, 2004 7:23 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders]

[hlcoders] client side PVS/PAS ent question

2004-05-16 Thread Josh Coyne
When it comes to reading players into cl_entity structs, is there any simple way to check if the players in question are in the local players PVS/PAS ? I ask because I'm doing alot of things client side such as blood trails and laser beams and last time around i ran into a big problem where blood

RE: [hlcoders] client side PVS/PAS ent question

2004-05-16 Thread Adrian Finol
Try this: //returns true if the player is in the same PVS bool CheckPVS(int iPlayerIndex) { cl_entity_t *pLocalPlayer = gEngfuncs.GetLocalPlayer(); cl_entity_t *pPlayer; pPlayer = gEngfuncs.GetEntityByIndex( iPlayerIndex ); if( pPlayer == NULL || pLocalPlayer == N

Re: [hlcoders] client side PVS/PAS ent question

2004-05-16 Thread Josh Coyne
thank you very much - Original Message - From: "Adrian Finol" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, May 16, 2004 11:04 PM Subject: RE: [hlcoders] client side PVS/PAS ent question > Try this: > > //returns true if the player is in the same PVS > bool CheckPVS(int iPlay

RE: [hlcoders] client side PVS/PAS ent question

2004-05-16 Thread David Fencik
What is a PVS/PAS? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Finol Sent: Sunday, May 16, 2004 11:04 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] client side PVS/PAS ent question Try this: //returns true if the player is in the same

Re: [hlcoders] client side PVS/PAS ent question

2004-05-16 Thread Neale Roberts
Potentially Visible Set/Potentialy Audible Set Basically, the areas that the VIS part of compilation breaks the map up into. David Fencik wrote: What is a PVS/PAS? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Finol Sent: Sunday, May 16, 2004