@omega
For one the lists are being spammed with the spoofed email randomly (eg: not
all at the same time) which if it were just a normal common worm, all the
lists would get hit at exactly the same time. Which demonstrates that this
is a user going to the cafe at random times, and sending emai
@omega again
You've gotten spoofed in my name because the person responsible for trying
to distribute the worm is a member of this list, and is aware be can be
caught now.
I direct you to check the header info. It is not from me.
And, curiously enough, I would ask you to check that header info a
Hmm, looks like linking is a moot point, since this list is sent in plain
text and not in rich text. What I was refering to as bad linking was in
html...
DO NOT CLICK THE LINK IT DOESNT CONNECT TO ANYTHING...MERELY AN EXAMPLE.
eg: http://www.thiscouldbeavirus.com";>ftp://ftp.valvesoftware.com/hlse
This thread has gone on long enough, if anyway wants to continue it
please take it offlist.
- Alfred
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> StealthMode
> Sent: Sunday, May 16, 2004 7:23 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders]
When it comes to reading players into cl_entity structs, is there any simple
way to check if the players in question are in the local players PVS/PAS ?
I ask because I'm doing alot of things client side such as blood trails and
laser beams and last time around i ran into a big problem where blood
Try this:
//returns true if the player is in the same PVS
bool CheckPVS(int iPlayerIndex)
{
cl_entity_t *pLocalPlayer = gEngfuncs.GetLocalPlayer();
cl_entity_t *pPlayer;
pPlayer = gEngfuncs.GetEntityByIndex( iPlayerIndex );
if( pPlayer == NULL || pLocalPlayer == N
thank you very much
- Original Message -
From: "Adrian Finol" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, May 16, 2004 11:04 PM
Subject: RE: [hlcoders] client side PVS/PAS ent question
> Try this:
>
> //returns true if the player is in the same PVS
> bool CheckPVS(int iPlay
What is a PVS/PAS?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Finol
Sent: Sunday, May 16, 2004 11:04 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] client side PVS/PAS ent question
Try this:
//returns true if the player is in the same
Potentially Visible Set/Potentialy Audible Set
Basically, the areas that the VIS part of compilation breaks the map up
into.
David Fencik wrote:
What is a PVS/PAS?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Finol
Sent: Sunday, May 16, 2004
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