I spent some time playing Half-Life2 last night. I thought it might be
several days before I would be able to get authorized on Steam, but it
only took me about 5 or 10 minutes to get though. The content took a
little while to unlock (I had the Special Edition DVD), but after about
10-15
I only played a couple hours of it last night, but I can already say that I
think it's much better then any other game out so far this season. The
gameplay, while being a throwback to old-shcool HL-style gameplay also
introduces new aspects and is always throwing things at you. My thinking is
Well done Valve, I can't wait to actually play the rest of
the game. Shame to all those naysayers who claimed the game
would bomb!
--
Jorge Vino Rodriguez
Yes, it finally did get released. The whole steam deal yesterday was a bit
frustrating along with all of the other issues that retail
I'd have to second that. I played HL2 for about 3 hours last night,
most of which was spent trying to figure out why HL2 was crashing
during the first teleportation sequence with Alex. At first I thought
it was my nForce2-based audio because of the sound looping as it
crashed and the
HoundDawg wrote:
Yes, it finally did get released. The whole steam deal yesterday was a bit
frustrating along with all of the other issues that retail purchasers are
faced with. But, overall, it is fun to play and I am looking forward to the
full SDK release.
As far as a next-generation engine,
Aye, there were some things that have been done better by other engines,
but Source is hardly weak in that regard itself. The character
technology is way beyond anything out there. Though much of the
scripted-sequence stuff could be considered just set-piece animation and
thus nothing new - when
On Wed, Nov 17, 2004 at 12:02:49PM -0800, HoundDawg wrote:
As far as a next-generation engine, for Valve it is, but in gaming, the HL2
engine is a few years dated now. FarCry surpasses HL2 in many, many ways.
Yes, including water effects, heat distortions around steam and other heat
sources,
Technically you're in the Mark 5 now, not the Mark IV. :p There were a
lot more sound effects that were recycled, though - weapons, doors,
machinery, enemies - and to me they kinda sounded out of place against
the new sounds and visuals.
-randomnine-
They had to reuse the sound tracks, you're
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