Re: [hlcoders] use of undefined type CSDKPlayer

2004-12-10 Thread Hasan Aljudy
hmm .. if you are doing the SP (modify half-life 2 option) then I think sdk___stuff is not meant to be available (it's for mp) but I have absolutely no idea whether it's easy or difficult to enable it. On Sat, 11 Dec 2004 02:29:15 -0500, r00t 3:16 <[EMAIL PROTECTED]> wrote: > Ok I got this workin

Re: [hlcoders] use of undefined type CSDKPlayer

2004-12-10 Thread r00t 3:16
Ok I got this working I needed to include sdk_gamerules.h in the CLIENT_DLL section would not work otherwise. #ifdef CLIENT_DLL #else #include "voice_gamemgr.h" #include "team.h" #include "sdk_player.h" // added. #endif r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From:

Re: [hlcoders] use of undefined type CSDKPlayer

2004-12-10 Thread r00t 3:16
hmm I added class CSDKPlayer; Below the includes and it is still generating the use of undefined type CSDKPlayer... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Hasan Aljudy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, December 10, 2004 11:16 PM Subje

Re: [hlcoders] use of undefined type CSDKPlayer

2004-12-10 Thread r00t 3:16
ok that makes sense... Thanks... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Hasan Aljudy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, December 10, 2004 11:16 PM Subject: Re: [hlcoders] use of undefined type CSDKPlayer > just type: > > class CSDKPl

[hlcoders] sending messages to players(HL1 question)

2004-12-10 Thread Draco
I posted this on the VERC forums a week ago and everyone seems too busy with HL2(I still cant compile, so I'm gunna continue my HL1 mod instead). I have never been able to figure out how to make proper messages to the players. I have used some dodgy ways of doing it, but they are horrible and not w

Re: [hlcoders] use of undefined type CSDKPlayer

2004-12-10 Thread Hasan Aljudy
just type: class CSDKPlayer; without anything .. it's a forward declaration, basically lets the code knows that this class exists. afaik, you can only declare _pointers_ to this class after the forward declaration, otherwise you will have to #include the header file containing the definition of t

[hlcoders] use of undefined type CSDKPlayer

2004-12-10 Thread r00t 3:16
I can not get this to work for the life of me. (Classes confuse the hell out of me) Anyways if I comment out if ( pPlayer->clientCommand( pcmd ) ) return true; It will compile without errors If I have the follow code (shown below) I get use of undefined type CSDKPlayer bool CSDKGameRules::Client

[hlcoders] Problem with MOVETYPE_OBSERVER

2004-12-10 Thread Christopher McArthur
When a player has MOVETYPE_OBSERVER and collides with any brush the player falls through the world, and keeps falling and falling and falling forever. I am using the base multiplayer SDK. I set the observermode with: pPlayer->StartObserverMode(OBS_MODE_ROAMING); I noticed this problem does not occu

Re: [hlcoders] would like to post on this list

2004-12-10 Thread Jeffrey \"botman\" Broome
Igor Murashkin wrote: Hi, I'd like to post on this list, my email is [EMAIL PROTECTED] Um, okay. You just did! YAY!!! :) -- Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.va

[hlcoders] would like to post on this list

2004-12-10 Thread Igor Murashkin
Hi, I'd like to post on this list, my email is [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] manipulating hull / bbox

2004-12-10 Thread Jay Stelly
The box is trivially changeable from within code. Just change the constants VEC_HULL_MIN or VEC_DUCK_HULL_MIN or the code that uses them. Also, turn on developer mode (run with -dev or type developer 1 at the console) and you can see debug overlays. They do many things including visualization of

Re: [hlcoders] manipulating hull / bbox

2004-12-10 Thread Hasan Aljudy
ok, I thought so. for the bbox, I'm not sure, but after several hours of searching I found this CBaseEntity::SetSize but I'm not sure it works the way I think it does. is there a coonsole command or someway to display the box around my "player" (assuming I'm in thirdperson mode) On Fri, 10 Dec

Re: [hlcoders] HUD Disappearing????

2004-12-10 Thread James Williams
> [ Picked text/plain from multipart/alternative ] > thanks for the link but I'm not sure that is what is going on. I'm working > only in SP and not in the SDK folder at all. I simply modified the Magnum > to shoot twice instead of once. Then ran the mod. I then do an impulse 101 > and my hud i

Re: [hlcoders] manipulating hull / bbox

2004-12-10 Thread David Nelson
-- [ Picked text/plain from multipart/alternative ] no there isn't a model for the player. You can type "thirdperson" while playing the game and you won't see anything. You have to set you own. David ---Original Message--- From: [EMAIL PROTECTED] Date: 12/10/04 12:42:22 To: hlcoders Su

Re: [hlcoders] Hooking UserMessages in a ServerPlugin

2004-12-10 Thread Ronny Schedel
Its not possible yet. Greets Ronny This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, does anyone know if its still possible to hook the UserMessages like in Hl1 ? At the moment I can only hook the game events through the IGameEventManager class. B

Re: [hlcoders] HUD Disappearing????

2004-12-10 Thread David Nelson
-- [ Picked text/plain from multipart/alternative ] thanks for the link but I'm not sure that is what is going on. I'm working only in SP and not in the SDK folder at all. I simply modified the Magnum to shoot twice instead of once. Then ran the mod. I then do an impulse 101 and my hud is up an

[hlcoders] Hooking UserMessages in a ServerPlugin

2004-12-10 Thread Hendrik \"Punisher\" Leppkes
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, does anyone know if its still possible to hook the UserMessages like in Hl1 ? At the moment I can only hook the game events through the IGameEventManager class. But the UserMessages offer some a

Re: [hlcoders] Using c_baseplayer in a server plugin

2004-12-10 Thread Jeffrey \"botman\" Broome
Nicholas Rhead wrote: But shouldn't the mod authors be extended those classes rather than modifying them directly? And if they do that will just mean we would have to recode our server plugins. If you expose code to MOD authors, you can bet that some of them will change it. Gooseman should have use

[hlcoders] manipulating hull / bbox

2004-12-10 Thread Hasan Aljudy
is it possible to change the size/dimensions of the player's bounding box through code? Also, does the Single Player have a model for the player? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valves

Re: [hlcoders] Using c_baseplayer in a server plugin

2004-12-10 Thread Nicholas Rhead
--- "Jeffrey \"botman\" Broome" <[EMAIL PROTECTED]> wrote: > But you shouldn't actually be accessing these at > all since MOD authors > can change the CBaseEntity, CBasePlayer, etc. > classes and add/remove > member variables or functions without your > knowledge. You will assume > you know what

Re: [hlcoders] Gmail & Mailing Lists

2004-12-10 Thread ZoMtEc
just create rules [hlds_linux] ... in topic On Fri, 10 Dec 2004 12:41:17 +, Ben Davison <[EMAIL PROTECTED]> wrote: > How do I set it so all mail from the mailing lists get sent to my labels? > > > > On Tue, 7 Dec 2004 21:06:36 +0100, ZoMtEc <[EMAIL PROTECTED]> wrote: > > outlook sux ;) >

Re: [hlcoders] Finally a coding wiki!

2004-12-10 Thread Tristan Fairbairn
I'm personally in favour of hl2coding.com's because it has the best sounding name :D It also has good wiki software and useable forums and the site staff seem helpful. Nothing against any of the other though. Oh and it is also the most focued (just hl2 coding, no other games and not flooded by m

Re: [hlcoders] Using c_baseplayer in a server plugin

2004-12-10 Thread Marcelo Bezerra
Possibly with generic methods so the interface does cover mod specific properties. Something in the lines of SetInt(char *propertieName, int value) and so on... On Thu, 2004-12-09 at 16:24 -0600, Jeffrey "botman" Broome wrote: > Jay Stelly wrote: > > > > You should let us know what data you are

RE: [hlcoders] Using c_baseplayer in a server plugin

2004-12-10 Thread Josh
Yea, I just I'm jumping the gun. I didn't get in the HL seen until about 1-2 years ago so I wasn't around when the HL1SDK was released. I guess you could consider me a *noob* in that respect. I'm just worried I won't be able to do certain things. No rush... Josh -Original Message- From:

RE: [hlcoders] Finally a coding wiki!

2004-12-10 Thread Adam \"amckern\" Mckern
just do something that every one wants, but no one can do, like a 25 page tut on how to make a cs:s map, or how to work with some of the complex functions, like the old triapi --- HoundDawg <[EMAIL PROTECTED]> wrote: > > Seems good, it would just be a pain if various > community's splintered > >

RE: [hlcoders] Finally a coding wiki!

2004-12-10 Thread HoundDawg
> Seems good, it would just be a pain if various community's splintered > from each other I think it's a little too late. There are just too many communities looking to draw attention and grow by providing a wiki. Maybe I should just create a linki that contains links to the wiki articles that ar

Re: [hlcoders] Gmail & Mailing Lists

2004-12-10 Thread Ben Davison
How do I set it so all mail from the mailing lists get sent to my labels? On Tue, 7 Dec 2004 21:06:36 +0100, ZoMtEc <[EMAIL PROTECTED]> wrote: > outlook sux ;) > > On Tue, 7 Dec 2004 09:02:41 -, McCormack, Chris > > > <[EMAIL PROTECTED]> wrote: > > You can group your emails in outlook by conve

Re: [hlcoders] Finally a coding wiki!

2004-12-10 Thread Ben Davison
Seems good, it would just be a pain if various community's splintered from each other On Wed, 8 Dec 2004 21:15:09 -0500, ChessMess <[EMAIL PROTECTED]> wrote: > We'll this one seems to be getting updated everyday... > > http://hl2sdk.wolferix.de/index.php/Main_Page > >

Re: [hlcoders] HUD Disappearing????

2004-12-10 Thread Henry Garle
Im guessing your running the skeletal mp code ? http://forums.thewavelength.net/index.php?showtopic=11025 try that. -Boback On Fri, 10 Dec 2004 01:10:33 -0500, David Nelson <[EMAIL PROTECTED]> wrote: > ok, when I just run my empty mod without any mods from the game.. things > start to disappear a