[hlcoders] Coding Guidelines

2004-12-23 Thread Roy Laurie
I'm putting together a general set of guidelines for mod coding. There are a few things I picked up from Quake-source coding that I think are, in any type of mod for any game, important to follow. http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines If anyone would like to add to it,

RE: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-23 Thread Chris Adams
Does anyone have any suggestions for putting these new changes into our own code? --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-23 Thread Jeffrey \botman\ Broome
Chris Adams wrote: Does anyone have any suggestions for putting these new changes into our own code? If you have the money to buy Araxis Merge, it does a REALLY good job of helping you merge 2 (or 3) source code directory trees together. Beyond Compare also does a pretty good job of merging 2

RE: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-23 Thread Chris Adams
Humm... CVS maybe? --- Chris Adams Fragzzhost T (07005) 964 855 F (07005) 964 857 www.fragzzhost.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: 23 December 2004 19:27 To:

Re: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-23 Thread Phil Bowens
You would probably benefit more from a form of version control. The method we use is rather simple. We have a subversion repository setup. The first thing imported was the untouched SDK code from the first release. From there, we branched it to a vanilla/ branch. We then do all of our changes on

Re: [hlcoders] Updated SDK source code? - Incl list of files changed

2004-12-23 Thread tei
Jeffrey botman Broome wrote: Chris Adams wrote: Does anyone have any suggestions for putting these new changes into our own code? If you have the money to buy Araxis Merge, it does a REALLY good job of helping you merge 2 (or 3) source code directory trees together. You can install NXN for free

[hlcoders] vtf2tga code question

2004-12-23 Thread Vyacheslav Djura
I am trying to improve vtf2tga, so it can convert several textures in a row, but I've noticed that program's RAM usage doesn't decrease after one texture has been converted. I mean when I convert 3 textures in a row all of 512x512 size, such thing happen to memory usage: before conversion - ~3mb 1

[hlcoders] HL2dm SDK

2004-12-23 Thread r00t 3:16
I guess the suprise to have the hl2dm sdk released for the holidays isn't going to happen :( r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Coding Guidelines

2004-12-23 Thread Michael Shimmins
I don't have time to add stuff at the moment (?! How do I have time to post here...) But I though it might be a good idea to flesh out the paragraph you've got on putting a few new lines of code into a function to explain the concepts of encapsulation and cohesion. - Michael -Original

Re: [hlcoders] HL2dm SDK

2004-12-23 Thread Ben Davison
From Adrian Finol Hey Ben, Sorry but it wont be until next year. There's a couple of stuff we are working on that we want to get in the codebase before we release it. Take care. On Thu, 23 Dec 2004 20:30:59 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: I guess the suprise to have the hl2dm sdk

Re: [hlcoders] vtf2tga code question

2004-12-23 Thread jeff broome
On Fri, 24 Dec 2004 00:26:55 +0200, Vyacheslav Djura [EMAIL PROTECTED] wrote: I am trying to improve vtf2tga, so it can convert several textures in a row, but I've noticed that program's RAM usage doesn't decrease after one texture has been converted. I mean when I convert 3 textures in a row