I'm putting together a general set of guidelines for mod coding. There are a
few things I
picked up from Quake-source coding that I think are, in any type of mod for any
game,
important to follow.
http://hl2-dev.com/wiki/index.php?pagename=SdkCodingGuidelines
If anyone would like to add to it,
Does anyone have any suggestions for putting these new changes into our
own code?
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Chris Adams wrote:
Does anyone have any suggestions for putting these new changes into our
own code?
If you have the money to buy Araxis Merge, it does a REALLY good job of
helping you merge 2 (or 3) source code directory trees together.
Beyond Compare also does a pretty good job of merging 2
Humm... CVS maybe?
---
Chris Adams
Fragzzhost
T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: 23 December 2004 19:27
To:
You would probably benefit more from a form of version control.
The method we use is rather simple. We have a subversion repository
setup. The first thing imported was the untouched SDK code from the
first release. From there, we branched it to a vanilla/ branch. We
then do all of our changes on
Jeffrey botman Broome wrote:
Chris Adams wrote:
Does anyone have any suggestions for putting these new changes into our
own code?
If you have the money to buy Araxis Merge, it does a REALLY good job of
helping you merge 2 (or 3) source code directory trees together.
You can install NXN for free
I am trying to improve vtf2tga, so it can convert several textures in
a row, but I've noticed that program's RAM usage doesn't decrease
after one texture has been converted. I mean when I convert 3 textures
in a row all of 512x512 size, such thing happen to memory usage:
before conversion - ~3mb
1
I guess the suprise to have the hl2dm sdk released for the holidays isn't
going to happen :(
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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I don't have time to add stuff at the moment (?! How do I have time to post
here...) But I though it might be a good idea to flesh out the paragraph
you've got on putting a few new lines of code into a function to explain the
concepts of encapsulation and cohesion.
- Michael
-Original
From Adrian Finol
Hey Ben,
Sorry but it wont be until next year. There's a couple of stuff we are
working on that we want to get in the codebase before we release it.
Take care.
On Thu, 23 Dec 2004 20:30:59 -0500, r00t 3:16 [EMAIL PROTECTED] wrote:
I guess the suprise to have the hl2dm sdk
On Fri, 24 Dec 2004 00:26:55 +0200, Vyacheslav Djura
[EMAIL PROTECTED] wrote:
I am trying to improve vtf2tga, so it can convert several textures in
a row, but I've noticed that program's RAM usage doesn't decrease
after one texture has been converted. I mean when I convert 3 textures
in a row
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