I got it working in the stance that it doesn't crash anymore, but it doesn't
seem to be sending that string to the client, as when I have the InfoPanel
open on the client's screen with the "msg" set as "string001" or whatever I
name it, it just comes up blank. If I use "motd" as the "msg" then it s
Well, I guess the length needed a +1 at the end, my bad. I got it not
crashing but I'm not sure why it doesn't seem to be received by the client.
Is there a function I need to call to send the updated string table to the
client?
- Original Message -
From: "Daniel Jennings" <[EMAIL PROTECTE
On Thu, 31 Mar 2005 17:32:27 -0800, Daniel Jennings <[EMAIL PROTECTED]> wrote:
> char message = "Here is your striing";
try:
char message[] = "Here is your striing";
Jeff
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Okay, that was a dumb question, I figured it out within minutes of posting,
but I have another question since I'm now segfaulting.
Here's my code:
char message = "Here is your striing";
INetworkStringTable *g_pStringTableInfoPanel =
networkstringtable->FindTable("InfoPanel");
g_pStringTableI
Ok, it was in the SDK, which I didn't know at first, but I added it,
and worked out the 2 errors, and got it to compile fine, but in game,
there is no particle effects coming from the temp model. It can put
out fires, but there is no effects. The effect is server side,(I
think.) so I opened the fil
HL2DM SDK: From a source file I created, how can I access the String table
in order to append my string to the table? I think the interface I want is:
INetworkStringTableContainer *networkstringtable = NULL;
Which is from GameInterface.cpp
This is probably a simple problem, but for the life of me
It seems we found what is causing the exception in our code.
WorldReset() resets the level we commented out that function and we no
longer get the exception.
However looking at the filters and such everything looks fine..
Here is what we are filtering if we missed something please let me know.
filt
Yeah, this would be usefull for custom greetings or to display the
users previous stats or something on join
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Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
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It isn't tracking the user, it is identifying them. It doesn't affect
anything on their computer, either, nor is anything immoral possible from
identifying a player by their Steam ID.
- Original Message -
From: " Childe Roland" <[EMAIL PROTECTED]>
To:
Sent: Thursday, March 31, 2005 4:06 P
you need to have MSVC. you also need to add entries into the send
table. there's a bit of editing required, and some weapons don't
actually do anything (Hopwire works, shoots cable and etc, but doesn't
actually do any damage)
Plus, you'd need to come up with models.
On Thu, 31 Mar 2005 14:40:56
Every server tracks users. It's what the whole SteamID thing is
about. With regards to tracking them, I'm pretty sure the EULA
informs them of that (although I haven't read it yet).
On Thu, 31 Mar 2005 19:40:32 +0200, Oskar Lindgren
<[EMAIL PROTECTED]> wrote:
> I Sweden we have a law called PUL
oops sorry did a search on the wrong thing...
I did another one on DeletePanel in the entire solution and there are 4
places it found
\src\cl_dll\game_controls\vgui_TeamFortressViewport.cpp(346):
vgui::ipanel()->DeletePanel( vPanel );
\src\public\vgui\IClientPanel.h(77): virtual void DeletePanel()
No I am not calling any delete panel anywhere in my code.
To be honest I haven't even messed with any panels yet. Which is why I am
bringing up
player->ShowViewPortPanel( PANEL_SCOREBOARD )
This will be changed later to an INTERMISSION panel later but, we were using
the scoreboard for now.
I also d
Are you ever directly doing "delete panel" on a panel (because you
shouldn't, that will causes this crash). To delete a panel always call
MarkForDeletion() on it (it will then be deleted once all references to
it are freed).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMA
I Sweden we have a law called PUL, which forbids tracking users without
informing them.
Michael Hobson wrote:
Soham:
At 07:55 AM 3/31/2005, Soham Roy wrote:
there is but is not legal
On Thu, 31 Mar 2005 01:24:01 -0500, Shane Robinett <[EMAIL PROTECTED]>
wrote:
> Any chance that there is a built in
In the mod I am working on we have round based maps.
When 0 players is reached on 1 of the teams the round is over.
Or if only 1 player is playing and dies the round is over...
I keep getting a read memory error, in certain situations.
Doing a trace RemoveAllPanels(); is causing this.
For example i
Uh, it's not illegal for one, but he wasn't talking about the application
but how it is done, which is typically done by hooking various engine
functions and altering what is sent to the client and such. It's just beyond
the typical scope of a Source server plugin, and since people don't see the
co
Hi, VMPI is a distributed compilation system where it can use a bunch of
machines to speed up the map compile times. We haven't released the
service that runs on worker machines, but we plan to (can't give a firm
date on this though).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMA
Soham:
At 07:55 AM 3/31/2005, Soham Roy wrote:
there is but is not legal
On Thu, 31 Mar 2005 01:24:01 -0500, Shane Robinett <[EMAIL PROTECTED]>
wrote:
> Any chance that there is a built in function that doesn't require
> modding where in the MOTD we can pass STEAMID as a variable? Re:
> http://www
This is a multi-part message in MIME format.
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huh? Where is the "illegal" nature of that? Ever heard of the CAL Steam/Wonid
DB? That illegal?
From: [EMAIL PROTECTED] on behalf of Soham Roy
Sent: Thu 3/31/2005 10:
there is but is not legal
On Thu, 31 Mar 2005 01:24:01 -0500, Shane Robinett <[EMAIL PROTECTED]> wrote:
> Any chance that there is a built in function that doesn't require
> modding where in the MOTD we can pass STEAMID as a variable? Re:
> http://www.mysite.com/?steamid=%steamid% of some sort?
>
You should be able to just right click on the file and change exclude
to include. You'll need to add a weapon_*.txt file to the scripts
folder too I think.
On Thu, 31 Mar 2005 13:41:42 +0100, Paul Vinten <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked tex
This is a multi-part message in MIME format.
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Hi, I'm poking around in the SDK and want to reactivate some of the "Unused
weapons" in hl->source files->hl2dll->unused
I assume that somewhere there is a file that includes or references which
weap
Ahh so simple. Thankyou! :)
On Wed, 30 Mar 2005 10:57:08 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> m_pCombo->AddActionSignalTarget( this ); // from the parent
>
> Then in the parent add the appropriate MESSAGE_FUNC() handler for the
> message you want (so in your case:
> MESSAGE
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