Re: [hlcoders] Netcode and Vehicles

2005-05-09 Thread Childe Roland
With this post you sorta imply that you will be releasing an update that fixes the vehicles problems. Do you plan on doing that, or was I simply misreading it? I am having a lot of problems trying to transfer the vehicles to client side. Can you give me some tips, or preferebly some example code

Re[2]: [hlcoders] shareware?

2005-05-09 Thread Vyacheslav Dzhura
Hello tei, Monday, May 9, 2005, 4:50:08 PM, you wrote: t> note to self: Never run on bankrupt tryiing to get money from shareware t> *tools*, users are too greedy. *tools* dont fit the shareware model. I hope there will be some percentage of people who will agree to support further development. Wh

Re: [hlcoders] shareware?

2005-05-09 Thread Steve Tilson
Isn't that supposed to be 0xCA0xFE? (\xCA\xFE) And you are correct about tools for developers and the sharware model. Better to call it donationware and hope you gain enough of a loyal following to cause plenty of donations for a subsequent "workbench" or "system" solution. Money is scarce these da

Re: [hlcoders] 3 round burst

2005-05-09 Thread r00t 3:16
I already have it setup to force the person to have to fire again or the weapon will not fire. Same goes with single round fire. They have to press fire button again to fire another round. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Tony "omega" Sergi" <[EMAIL PROT

Re: [hlcoders] shareware?

2005-05-09 Thread tei
hum?.. maybe you are wrong, the developpers address sould be 0xCAFE [EMAIL PROTECTED] just kidding :D note to self: Never run on bankrupt tryiing to get money from shareware *tools*, users are too greedy. *tools* dont fit the shareware model. Steve Tilson wrote: VALVe Corporation Contact Informatio

[hlcoders] Slicing and Dicing Vtf's

2005-05-09 Thread Andrew (British_Bomber)
Lol to start out with I'm sorry if it's VMT's that are the acctual texture files, I can never get them the right way round, but... is it possible to scissor materials the same way you could with sprites? On the HL1 hud if you had 2 pictures in 1 file you could use 1 part of the sprite if somethin

Re: [hlcoders] shareware?

2005-05-09 Thread Steve Tilson
VALVe Corporation Contact Information main email/info address: [EMAIL PROTECTED] cybercafe information: [EMAIL PROTECTED] (Someone in the cybercafe department may be closer to the technology licensing context) telephone USA - 425-889-9642 fax USA - 425-827-4843 postal address Valve Corporation PO B

Re[6]: [hlcoders] shareware?

2005-05-09 Thread Vyacheslav Dzhura
Hello Ian, Monday, May 9, 2005, 11:29:37 AM, you wrote: IW> Can't you just ask for donations? Nope. PayPal doesn't work in my country plus it is not so effective. Valve programmers, you read this list, please advice me whom should I contact asking this question or I am allowed to do so? e.g. maki

RE: [hlcoders] 3 round burst

2005-05-09 Thread Tony \"omega\" Sergi
Or you could always do it "properly" and use the shotsfired count that's already in there to handle it. If (gun in burst mode && m_nShotsFired >2) //3 shots per trigger press return; //don't fire again till they release the trigger that's what happens with a real gun according to all the m

RE: Re[4]: [hlcoders] shareware?

2005-05-09 Thread Ian Warwick
Can't you just ask for donations? -Original Message- From: Vyacheslav Dzhura [mailto:[EMAIL PROTECTED] Sent: 08 May 2005 13:39 To: [EMAIL PROTECTED] Subject: Re[4]: [hlcoders] shareware? Hello john-sheu, Sunday, May 8, 2005, 2:37:57 PM, you wrote: jsarc> A good idea in any case. I don't

Re: [hlcoders] 3 round burst

2005-05-09 Thread r00t 3:16
Yup that did the trick, was already working on that when u sent the email. But thanks for the tip. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: "Maurino Berry" <[EMAIL PROTECTED]> To: Sent: Monday, May 09, 2005 2:28 AM Subject: RE: [hlcoders] 3 round burst heh.. why d